Stationmaster 2: First Screenshot
🕑 Added 2021-08-06 15:00:07 +0000 UTCI can finally post an image of the game!
I'm trying this new thing where I actually design the UI instead of evolving it from a placeholder over a period of years. I can't even list all of the improvements that I've already made, but some of the highlights I've already implemented are numeric/text filters on the slave list, collapsing panels for notifications and furniture, and the new speed controls.
Most of the buttons still don't do anything, but they're on the screen, and that's progress. I'm also most of the way through the first drafts of the new character development events, the UI is more or less laid out, and the economic engine is humming along in the background. I don't have a precise ETA for 0.1 yet, but at this rate it should be ready in a couple more months.
The big things left are:
- Station construction (which I plan on mostly salvaging from Stationmaster 1)
- Characters and events (which I plan on mostly salvaging from Exalted)
- The new galaxy map (which is going to have to be rebuilt from scratch)
- Building all of those little panels at the bottom
- The rest of the writing for the new character archetypes
As always, thanks for supporting, either by being a patron or saying hi. It means the world.
Comments
MC
Awesome work sir! Highly excited for SM2
Anonlrk
SO EXCITED
StationmasterDev
That's the plan. I'm never going back to the shitty, SM1 models, that's for sure.
Vendetta2354
Ufff the best news in a while please use the models of RoE in SM2
StationmasterDev
Did you have a particular resolution you want me to check? I've been testing on 1080p, 4k, and ultrawide so far.
Isangrad
Please Make sure that the UI will scale with unusually sized monitors.