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GUILDS - Alpha 0.75 Rules

🕑 Added 2021-04-15 21:54:29 +0000 UTC
GUILDS - Alpha 0.75 Rules

Comments

Jeremiah

Seconded on the video question. I would love to see this played to I can see how it flows.

Stefan Vella

I have a short attention span :P Is there a video I can watch?

Aaron Cox

Hey Team, not sure if this is the best place for this, and I apologize if I trigger anyone. I was looking through the Wheel of Forces and noted that the word picture for The Wild Ones uses the phrase "Predatoriness"..?? Could i suggest a minor change to the word "Predation"..?! Pretty much means what i think you are trying to say, but is an actual word.. Ok flame proof outfit is on.. Just a suggestion team :) Stay Safe

Bernat Rovira Lastra

It would be cool to add rules for a kind of tournement or joust for heroes (like 1vs1)

Nicolas Zurita

Are you planning on putting in the riders and big monsters?

Khantos

Are you planning to add the Bonegnasher Gnolls into the Guilds? I love these models and I want to have a good excuse to make an army

Land3d

Will merchants be able to sell Guilds when is 100% ready?like maybe make a box set

Jason Davenport

Would love to see a game played in a video!!

Jennifer Barglowski

I’m impressed! Can’t wait to paint these!

isaac crofts

I am looking at the rules for characteristic tests: Characteristic Tests During the game, Tests could be required to determine the outcome of a certain situation. Attack actions are not considered Characteristic Tests. In order to perform a Test, the model rolls a D6: it needs to roll equal to or below its Characteristic score to succeed, like MIGHT, DEX or WILL. By failing a Test, the models will not be able to act as intended. Every test describes the outcome of a success or a fail. Rolling a natural 1 in a Test is always a Fail. Would it make more sense for a 6 to always fail? It seems a bit odd as written, roll low but not too low.

Arsenio Gárate Jauffred

Its gonna be dark dwarves or something dwarves, they look pretty cool, some instagram stories were posted about it

Tyler Hurst

Any plans or ideas for the release in May? I’d love a group of bandits from various races if that’s possible at any point ;-) Also, this game looks awesome, makes me Super happy I’ve been here since the depth ones and can play any faction (minus orcs and the first dwarves set)

Artisan Guild

Stats are very different in the 075, but feel free to try anything you wish :) homebrew is always cool! We will implement all factions as things get tested and balanced. thanks for youe interest!

arlan miller

Are the stats given in Alpha 073 and not included in Alpha 075 still considered valid for test play purposes? For example I have been building a Soulless Bloodseeker Army and did not see updated stats in the updated release. Only asking so that any feedback from game play is as helpful as possible.

Ramiro Carrasco Jr.

Nice.

Artisan Guild

If you want to host the game with some non-patrons it's not a problem of course! :)

Artisan Guild

Dragonguard and Gryphkins are still wip, probably Dragonguard RESISTANCE, and Gryphkins CORRUPTION. Thanks for the interest!

NStephenH

Are we allowed to share the pdf with non-patrons, to help you get feedback?

Agent Dex

Looking awesome. What alignment are dragonguard and eye cult gryphkin going to be when they're released?


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