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Animating in code

🕑 Added 2024-10-28 14:02:00 +0000 UTC
Animating in code
Animating in code

Comments

Robin

Hey Adam! That's sortof correct :) The '4.0' refers to the time it takes to go to the given position in that line of code- so 4 seconds in this case. And 'linear' refers to a constant movement, opposed to for example the term: 'easein'; where the motion would start slow, and speeds up after that (all still in 4 seconds). But 4 seconds is very fast, and this indeed creates the ping-pong effect. Later on I changed it to 20 seconds, and used the 'easein' term, to get a more natural movement. (I think that is what you refer to with the sine-function?) Well, all the best! -Robin

Robin

It's my please! :) Thanks again Dacer!

Robin

Hey Jon, thank you so much for the hartwearming comment :) I just really enjoy working on this project - and love to add all these little details. And I'm glad you enjoy it too! Thank you so much & please take care! All the best, Robin

Adam

I'm guessing the 'linear 4.0' in those two lines of position code for the Mars pop ship. I guess that's why you have a bit of an Atari ping pong effect going on when it changes direction. It occurred to me that maybe it's possible to use a sine function of time in the rate of motion?

Dacer

Always interesting to see "how the soup is made". :-) Thanks, Robin!

Jon

This is so cool! Thank you for sharing the creative process! And your game is really a standout against mass-produced CGI smut games. You have real art, and your cartoons are way more believable, and a thousand times more charming and desireable, than any misproportioned, plastic-faced inflated CGI babe!

punchbandit

๐Ÿ˜ Iโ€™m sure itโ€™ll all come together nicely!

Robin

Thanks Arboris! When I just started the game, I decided to let the shuttle in the shuttlebay float. Back then I didn't think much about it, but after that I felt obligated to keep things consistent & animate things in similair situations. And that slowly lead to me making a few hundred animations :D I didn't consiosly plan for it, but I'm glad it came to this! (my favorite background animations are those in the junkyard ship).

Robin

Thank you punchbandit! These scenes were cool to make as well. I just hope I can keen that atmoshphere steady throughout the story, because there are also scenes where she will be walking in some bright hallways. I dunno, maybe I let her sabotage the light, to make everything gloomy during her story :D

Robin

Thank you TJab, I'm glad you like it!

Robin

awesome, thanks for letting me know SYH! :)

TJab

These are rad, I find them so interesting.

punchbandit

Really digging the cyberpunk atmosphere of the biker scenes! Lovely!

Arboris

It might be a giant pita, but the end result does not lie ๐Ÿ‘Œ

SYH

No problems here.

Robin

Thank you so much Rik- I'm glad you like it! This is actually a big part of what I do, so I love to talk about it as well occasionally :)

Robin

Oh, I'm so glad you like it :) Also, if you want to make a VN-game like Space Rescue, then I highly recommend using Ren'py (the game engine I use). This game enige gets regular updates, it's free and it's easy to use. Of course, making animations like this work in code is a bit more complex, but still very doable. Well, if you need any help getting started, feel free to send me a message. Maybe I can be of some assistance? All the best, Robin

tingeltangelflo

as someone considering trying to dip its toes into making a game of his own, i am so thankfull for this post man!

Rik Kershaw-Moore

Awesome post into what it takes to make a game. Really fascinating

Robin

Oh, I'm experimenting with adding gifs to my post. These can sometimes get quite big (up to 15 mb). I hope it still shows up well at your side?


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