The roadmap to Space Rescue's completion
🕑 Added 2023-10-06 10:58:30 +0000 UTCHey everyone,
thank you again so much for supporting Space Rescue! Thanks to you, I can keep adding content to the game. And so every day Space Rescue gets one step closer to be being finished :) But how far along is the project excactly you might wonder?
Well, let’s have a look- here is a status update on the development!
The original plan
So my goal was always to make a story driven adventure-game, consisting out of ten sub-stories and a bigger plot. And each story would then be about a girl who eventually falls for our hero. I also wanted the stories to at least include one mini-game and two unique sex scenes.
And altogether I hoped to make a game that would offer about 8-12 hours of unique gameplay.
Now while I was developing the game I always stayed pretty close to my origional intentions :) But some details have changed of course - as you probably can see in my old sketches.

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The stories
So looking at the stories is probably the best way to estimate how far done the game is. Now at the moment these stories are complete, or nearly complete.
This list was last last updated, may 2025
1. 'Miss HOLO', about Lune the ships shuttle pilot.
2. 'The plant that needs love' about Sophie, the ships biogardner.
3. 'Alien Origins' about Lorza, the ships masseusse.
4. 'A Spa day' about Mindy & Sandy, who are guests abourd the ship.
5. 'Trading Parts' about Valerie & Yi-jie, mechanics who recycle space junk.
6. 'Bodyscans' about the doctor.
7. 'Tangled Up' about Rosa.
8. 'Keep it up' about a wrestle team.
9. 'Secrets in the Dark' about a secret in the lower decks of the Green Beetle.
10. 'Above and Beyond' about a bored biker-girl.
And only 3 sories remain to be added (for which I already made some preperations):
11. 'The Astronaut in Pink' about the girl from the intro.
12. 'A heart of Metal' about making a droid girlfriend.
13. 'Destination Unknown' about the captain, a fortuneteller & the cult of Venus.
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Now looking at the list of stories- I would say that Space Rescue is now about 75 % done :)
So how long will it take me to make the remaining stories? Well, that’s always hard to say. But developing these stories should be much easier then making the first few.
And that’s becuase:
Most stories will take place against backgrounds that are already drawn.
Most mini-games have already been designed & drawn.
These days I can hire the occasional help, which speeds things up a lot.
By now there is already a lot done- phew!

Other game features
So making those stories will probably be the bulk of the remaining work. But besides that there are a few more things I want to add as well.
A sex-scene replay menu
A minigame replay menu
sex-scene controls:
-- to freely switch between various animations/endings of a scene.A scrapbook menu, which acts as an:
-- integrated help-system
-- progress tracker.
-- pin-up collection place (detailed illustrations as a bonus to completing stories).Achievements
And a better working main menu to acommodate these features.
And of course:
Voices for the characters.
Many more enviormental sounds.
More music tracks, or even custom made music for the game.
And translations to other languages.
And as you see below; some features that are planned are already in game, although still hidden.

Polishing the game
Once all content is in the game, the final step would be to polish the game.
Over time you all gave me dozens of suggestions for the game & most of them sounded really good. So I wrote them down & now got a ten-page long fix list :) But besides just fixing things, I’d also love to add more detail to the game, like:
adding extra frames to the older animations
making all doors go open before you enter.
Adding footstep sounds when you walk from room to room.
You know... things like that.
Releasing the game
Well, and after the game is complete & polished- I will of course officially release it.
Maybe I can do an official release party somewhere :)
Make a website for the finished game.
And then I should probably promote the game a bit, contact gaming websites, etc.
Making the extra’s
And then after the game is really out there, I’d like to make some extra’s as well :)
Like some real promo-illustrations for like on a poster, or a (fake) gamebox.
Perhaps some 3D printable figures of the main characters.
Lenticulair and anaglyph postcards of the main characters.
A big poster of the ship-map, where you can scratch away the rooms you unlocked.
An artbook, showing how the game was made.
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Next update
And there you have it- these are the steps I need to take to really complete the game! But... for now I’ll first wrap up Lorza her story. which will be part of the game-release of this month.
Break
And then during November, I’ll be taking a short break to go on vacation :) It’s my first break since the start of the project, so I’m kinda looking foreward to that! Now during this time month I won’t be online of course, so I will pause my Patreon then. And this means you won’t be charged for the month November- even though you can still acces everything as usual.
Well, if you have any questions about that- or the game’s roadmap to completion, then let me know :)
All the best!
Robin
Comments
Jon
That is an amazing and ambitious plan! When in the future all of the above is complete, I would love if you made a "Space Rescue II" to pick up from wherever we left our unlikely hero with the cult of Venus!
Robin
Hey H.B.! I think you're absolutely right, voice acting is at the very bottom of my to-do list :) Dialogs still keep changing with every update, so there is indeed no point in doing the voices right now. But as mentioned in another reply of mine; I do like the idea of having voices, because I enjoyed them in classic games like Monekey Island. So I'll do my best to get those in- and if it turns out to be too expensive, I probably try some AI generated voices, or maybe I just ask some friends...ahem :) - And I'm glad you look foreward to the artbook. I actually made several artbooks before, and it's always fun to do! And it's a nice way to summerize how the game was made as well :) All the best -Robin
Robin
Thank you TJab! :}
Robin
Thank you Leif, it's my pleasure! :)
Robin
Thank you so much Graeme! Imagining all these stories was a lot of fun so far- and I actually can't wait to add the rest of the content :) But I know that taking the occasional break is neeed as well- so I'll do my best & try to enjoy that as well :)
Robin
Well thank you Anthony ;)
TJab
This all sounds awesome, can't wait! Enjoy the well deserved break this November.
Phantomponch
I agree! I hear all these characters so clearly in my head. The VO wouldn’t detract, but I’m not sure how necessary it is!
H.B.
I don't want to seem like I'm pushing you to handle things a certain way. I'm sure you know better. Plenty of times people rush the voice acting when it should be one of the absolute last things you do. You obviously want the dialogue to be perfect before getting to it. I think voices for all the main plot lines could help the game a whole lot. Many people don't like to read. Voice acting is very rare for small games. Japanese Eroge is always voice acted for a reason. It helps appeal to a broader demographic. I think it's very important if you can afford it. I'd buy an artbook if you make one. I can't speak for anyone else, but I would buy one.
Dacer
Nice to see the overview. My first thought when I read your post was "Geez, Robin, this seems like a *lot* of work!", but then I realized that you generally like working on Space Rescue, so that makes a difference, I'm sure. One thing I will mention, speaking for myself, at least: I don't need voice audio for the characters in the story. I already "hear" (imagine) all the characters' voices in my head while playing -- and sometimes, like when they make an animated series out of your favorite comic, the voices used are very different from what you had imagined. Do what you want to do, of course -- I'm only saying that I don't actually need character voices to enjoy the game, as I already enjoy it. I already know (imagine) what everyone sounds like. :-) Have a great holiday in November. You've more than earned it! Cheers!
Leif the Viking
Much love for the dedication and detail you put into this game!
Graeme Thorburn
Thanks so much for the update and, of course, for all the wonderful work you have put into the game so far. Have a wonderful break in November. You have earned it, and we don't want you burning out this far in. Take care and we'll be here when you get back.
Anthony Docimo
Thats a lot of superb work there; kudos! Enjoy your vacation.
Robin
Haha, yeah I still like that idea as well. So what do you think- what would be the reason Lune and Sophie end up there together? :)
Blorpity
We're gonna need that Lune + Sophie scene before you can call the game complete Robin!