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Animation: Tonda weight lifting!

🕑 Added 2023-01-10 07:30:38 +0000 UTC
Animation: Tonda weight lifting!

Comments

Robin

Thank you dacer :)

Robin

No worries, you don't need to be an expert to have a say in something :) In the end it's all about how the game is recieved, so I'm always open for feedback & will do my best to make the most of it :)

Robin

Yep, this story is all about well defined muscles :)

Robin

Haha, thank you so much CyanCapsule! That's a big compliment, saying this version might be hotter then the nude version. But feel free to compare later on, because in the end you will get to have both versions :) All the best! Robin

Robin

Thank you so much H.B! I'm glad you enjoy it as it is!

CyanCapsule

This looks amazing! The way she moves feels so nattural and the thong bit is looking hot. Same with the boob-squish detail! I thought I might like a nude version for a second but now I don't even know anymore cus all the lil clothing details kinda add to the appeal haha. Keep up the amazing work!

H.B.

The hard work is always appreciated. I personally prefer the way you animate. It doesn't need to be super fancy for an adventure/visual novel type of game. What you do is way better than just live 2D.

Amocide

As long as they have well defined muscles I’m on bored

Dacer

Always interesting to see the creative process, Robin! Thank you. Ready for more fun when it's ready! Be well!

The Logan

Hopefully there will be room in your budget, personally I don't have the knowhow to jelp though, I'm a software developer, I know a bit of 3D modeling/animation, but my knowledge of 2D stuff is pretty much nonexistent 😆

Robin

Thank you Sirdan! I hope so too :)

Robin

Thank you ninjoe! I'm glad you like it all :D But still, the perfectionist in me will always strive for better... and adding a few frames is a actually fairly easy quality improvement. It's just too bad it takes more time then I have ;)

Robin

Yeah, you do have a point ;) Adding additional frames to the animations is actually on my to-do list. Especially the older animations could use a couple of extra frames, like those of Lune. But, doing that for those older animations requires time. And for now I rather spend that time on advancing the game. But perhaps if there is an animator who could help me out, I could fix it :)

Robin

Haha, well spotted Dave!

Sirdan87

Loving how things are shaping up. This is gonna be a fun chapter when things flex out.

ninjoe

I think your art and animations are on point. Please dont change anything! 😃

Dave Lerner

Move to the lower left corner. You'll get there w/ the next move

The Logan

Thank you for the quick reply. Ive never worked with Live2D, I've just seen other projects use it to good effect. Perhaps in the meantime it would be possible to do some tweening? The photoshop animations are rather choppy

Robin

Hey Logan! I did actually look into that before staring Space Rescue. But I always felt that the results of those animations look a bit too ...stiff? And I was afraid I would not get the results that I wanted. But animating in photoshop, is far from perfect too. However, I like the fact that I can draw over each frame, to get excatly what I want. And once you go to live 2D that seems less of an option. So that's why I work like this. But perhaps I one day find a good animator, who knows the program well and can convice me it will also work for Space Rescue? :)

The Logan

Have you considered using something like Live2D for the animations?


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