V4.8.2 MOAR FIXES
🕑 Added 2018-10-30 16:41:21 +0000 UTC Download LINK.Changelogs:
- added another check to floor the EXP numbers when using reset_potion
- fixed the trade item display bug that shows sell price to be 25% (bugged) instead of 20% (correct)
- units placed on devices now have an "invulnerable" tag - I believe this is the cause for several crashes
- fixed a crush when AI decides to grab an enemy that is in the selfH animation
- reduced lewd gas damage by ~1/3
- "lunge" ability preptime increased from 0.4s to 0.6s
- fixed an animation flag not set properly, causing several animations to be off the mark. Noteably, boob_fondle
- updated the pathfinding portion of AI somewhat - this should help against several keep running at a wall/ not moving things when the target is placed on a device
- this issue here is that the tiles the device is on is marked not traversable which cause the pathfinding to not return a path
Also added an appendix to the modding guide that includes ids for game items and some additional references. You can take a look in the google doc HERE.
It is also replicated below in case something happens to the google doc:
UIDs as of v4.8.2
Traps:
- “trap_spike”
- “trap_tripwire”
Devices:
- “wooden_horse”
- “pillory”
- “cross”
- “pole_hook”
- “wall_hole”
- “cage”
Equip Slots:
- “head” (the equipment)
- “top”
- “bot”
- “arm”
- “feet”
- “back”
- “weapon”
- “hair”
- “tail”
- “unit_head” (the head mesh itself)
- “unit_body”
- “unit_penis”
Hair Ids:
- Use the “hair_change” item in game
Body Ids:
- “female_body”
- “male_body”
- “goblin_body”
- “goblin_body2”
Unit Head Ids:
- “female_head”
- “male_head”
- “goblin_head”
Item Ids:
- Refer to data/_base/item_data.json
Tail Ids:
- “kitty_tail”
- “wolf_tail”
Flask Ids:
- “gas_flask”
- “flash_flask”
- “impact_flask”
Unit sliders (the [“appearance”][“sliderValues”] parameter) :
- Refer to “customize body shape” option in game, although those are names rather than ids, but it should be easy to map which is which:
- “height”
- “build”
- “head_size”
- “butt_shape”
- “hip_size”
- “waist_size”
- “waist_len”
- “boob_size”
- “torso_size”
- “shoulder_width”
- “arm_thick”
- “arm_len”
- “hand_size”
- “leg_length”
- “hip_sep”
- “thigh_size”
- “leg_size”
- “feet_length”
- “feet_width”
- There is also “size” under [“appearance”] which is just an overall size/scale of the unit. Eg.
“appearance”: {
"size": 0.95,
"sliderValues": {
"build": [1.0, 1.1],
"head_size": [1.0, 1.2],
"height": [0.77, 0.87]
}
}
AI abilities:
- “pounce”
- “cast_curse”
- “place_trap”
- “lunge”
Some stats of existing enemies for reference: (again, as of v4.8.1)
Bandit:
"stats": {
"HP": 25,
"SP": 35,
"TP": 0,
"MSPD": 0.7
},
Ludas:
"stats": {
"HP": 450,
"SP": 50,
"TP": 200,
"MSPD": 0.9,
"CHA": 5,
"STAGGER": 70,
"UNIQUE": 1
},
Barbarian:
"stats": {
"HP": 150,
"SP": 80,
"TP": 50,
"MSPD": 1.02,
"UNIQUE": 1,
"MIG": 3,
"DEX": 2
}
Goblin Fodder:
"stats": {
"HP": 20,
"SP": 40,
"TP": 0,
"MSPD": 1.15,
},
Knight (futa):
"stats": {
"HP": 50,
"SP": 60,
"TP": 0,
"MSPD": 1.05,
"MIG": 5,
"CON": 15,
"STAGGER": 20
},
Comments
Emily
omg I have to type everything in can't just copy paste that is why nothing i changed but numbers was working....I feel really dumb.
Icarus Media
I'm still chuckling you have something called 'lewd gas'!! Ha Ha.
Verdonator
Nice job fixing these!
Enlit3D
TP is interrupt resist. It checks versus the interrupt strength of weapon and determines whether you'll get interrupted. Stagger is a meter that is depleted on each hit and when it is reduced to 0, the unit will be knocked into the air and then lay on the ground in a vulnerable state.
Frederick Thomas Quedenfeld
Should I add the unique items for Merchant-Chan and Talia or no?
N8 Dog38
thank you for the quick bug patch. these few issues were making game testing a bit frustrating lol
Frederick Thomas Quedenfeld
I can't be sure. What does TP and Stagger do exactly?
Frederick Thomas Quedenfeld
I made a full list of items, hair, traps, weapons, devices, armor, abilities, and a little more. Link: <a href="https://docs.google.com/document/d/1I7UNSvS6Qy5ZCcoUjypsJZQjMgAPyjezEBCecdU0cWs/edit?usp=sharing" rel="nofollow noopener" target="_blank">https://docs.google.com/document/d/1I7UNSvS6Qy5ZCcoUjypsJZQjMgAPyjezEBCecdU0cWs/edit?usp=sharing</a>
BunnyUqou
Still working on the guy hero we can use? All so any new animations coming?