Leakoo
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Grab System 101

🕑 Added 2019-12-09 01:05:11 +0000 UTC
Grab System 101

Comments

Enlit3D

Grabbing allies huh? I suppose, why not?

Verdonator

I'm curious, can you grab allies too, even if it means damaging them? You could have a skill that grows your power through grabs and you could have a party of a succubus with "thralls" that are just here to buff her so she could get her power from them.

Verdonator

Damn, I was not super hyped for the game but now I am hyped as hell! So much potential.

Frank Baum

This is looking very promising....Can't wait!

Enlit3D

Transition animation is a tough problem because the # of combinations (different transition animations) quickly adds up. With 3 total moves, the # of transitions is 6, A->B, A->C, B->C, and the reverse B->A, C->A, C->B. with 20 total moves, the # is 380, with 40 total moves, the # is 1560. Let's say the reverse animation can be implemented by playing the transition animation backwards, and thus divide the # of animations required by 2, that's still alot of animations to do!

Banana

Yeeeees!!!!! I am so pumped for this game. Been following your work for a while and this has a lot of promise. I have one request with the new turn based system and that for you to put a little more effort into transition animations especially for reversals.

WeaponizedJerk

*ORC HUMPING INTENSIFIES*


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