Leakoo
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A Poll

🕑 Added 2019-07-11 07:13:47 +0000 UTC

Comments

Enlit3D

I want to have a limit on it, and not giving it infinite uses

WillTheRealEcchiPleaseStandUp

Why not make it be a "spell cast" or "controlled summon" or something? Or something that an allied summoner can do?

PCuser64

why the player can't be a tentacle monster? could be fun ^^

Verdonator

That way, it could make INT useful, I like the idea!

Verdonator

Have them spawn from a flask would be cool too since flask already have limited ammo and traps could spawn at the point of impact. It could be a flask with fertilizer and the H gas mixed, I'm not sure if it makes sense biologically though^^

MICHAELL

i have no vote on the subject either or is fine with me. i am more interested in what they can do to me versus what i can do to them

Enlit3D

Mostly because the "placing traps" animation already exist

And why not as a weapon with limited ammo like bow or gas ?

Enlit3D

https://i.imgur.com/6rZ8g8R.jpg

Enlit3D

Well, that's how the range ammo used to work before they went infinite, so you can say the framework is already there.

Laytruce

Maybe you could incorporate the resource pool in a stat? Have the player start off at X supplies, but they gain +Y for each point they put in whatever stat.

I like option "B" here. This way it can't be over used since money isn't hard to get in the game currently. You get two per heal which I think is plenty. That being said, seeing about 10 of them all active would be hilarious. Either way I'm going with "B"

Icarus Media

<img src="https://pics.me.me/elves-are-a-proud-and-noble-race-we-are-not-23615074.png">

Icarus Media

Since the setting seems to be medieval, why not have it as a kind of spell? Then it might not look weird.

RunningInThe20s

On one hand I feel like adding the rechargeable global resource is unnecessarily complicating things and would stand out oddly as a system as it is now, but on the other hand it might be a good foundation for future additions that could also draw from the "supply" thing. Some sort of powerful projectile? Placeable totems with AoE? Healing kit? Stuff like that.

Like both?A kit type weaker version and a consumable stronger version with some additional effect?


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