enlit3d
patreon
Demo 3.1 coming soon!
🕑 Added 2017-12-20 05:35:53 +0000 UTC Working on another build addressing the issues that were raised, so I am not going to respond to the individual comments. It is currently undergoing alpha testing and will be released for patreons very soon.Here are the change logs:
- ESC key now closes dialogues first if currently in dialogue
- Units no longer have perfect tracking during swings (can now roll behind an enemy)
- Actions are only queued now if the current action is close to ending. (no more double rolls)
- Units will now drop lootbags when they despawn while also having lootable items in inventory
- Added a graphics options tab with the following options: fullscreen, resolution and render scale
- - !!! USE HIGH RESOLUTION + HIGH RENDER SCALE AT YOUR OWN PERIL !!!
- - Graphic options are NOT saved across different playthroughs atm
- Increased error margin for collision handling - this means "phasing through walls/floor" are less likely to occur
- Looting defeated units have higher priority than starting dialogue
- Fixed defeated units giving less loot than intended
- Nerfed barbarian gal
Here are a couple things I posted on discord demonstrating the new features:
Imperfect tracking:

Lootbags:

Graphic Options:

Comments
Enlit3D
Press "O"
Frank Baum
Where was the Graphics Option Tab again? How can I open it?
Enlit3D
poop bag? ^ ^;
BunnyUqou
did that loot just come out her ass 0w0;