Heroines n Dungeons
🕑 Added 2017-10-21 22:08:57 +0000 UTC Finished the random dungeon (schematic) generator. Going to work on actually constructing it next.What the colors mean:
- Black: walls
- Gray: doorways
- Pale yellow: starting room
- Pink: boss room
- Red: enemies
- Green: lootz
- Blue: NPCs
Some other generated schematics:





Comments
BoogerBrigade
It seems a bit too easy. 1 character being able to take down room after room of enemies makes the player seem too immortal. I'd like a bit more challenge if I'm trying to clear dungeons, inside and outside of stats
Enlit3D
Don't worry, I am not making a pure hack and slash game. Loots are important because people have said they don't like picking outfit via randomization. So this time outfit pieces will drop from containers or dead enemies and the player can loot and equip them. NPCs probably wouldnt do much for demo2, but its an important piece of feature to implement - the ability to talk to NPCs. And ask them for out of combat adult time, for example.
Frank, don't worry. It will be.
Frank Baum
How is this going to play out? Kill the enemies (Red dots), grab the Loot (the Green dots) and what exactly are the NPC's (Blue dots) going to do? I have a bit of a concern that this is moving into a pure slash-and-kill game with no Adult aspects any more...That wouldn't really be what I would be looking for,..
Very cool!
Moonshield
...snd modern minted coins... and a suit of armour that fits you perfectly... and a lit torch.
BoogerBrigade
Looks great! Can't wait to crack open some ancient loot crates to find a lockpick and two fresh apples (Skyrim)
Wuumaster
I wish I could work as quickly as you seem to, lol!