Leakoo
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Shadows

🕑 Added 2017-10-03 07:00:19 +0000 UTC
Shadows

Comments

Enlit3D

Mhmm. The idea is to use "multiple" shadow textures, with large shadow bounds for distant objs and small shadow bounds for nearby objs. The technique is called Cascaded Shadow Maps. I am about halfway there with the current implementation and it'll have to be completed in a later demo than demo#1.

Dirtyc101

Is it possible to tie the shadow how far away they are? Draw it sharp for close enemies, rough shadows when they are far away? I imagine a static oval might even be enough once they're really far.


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