Leakoo
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Gameplay balance tweaks

🕑 Added 2017-02-08 02:10:52 +0000 UTC

Comments

Eternal_Decay

I think that high MIG isn't an issue itself, but the difference in MIG between characters is the problem. Both combatants must punch each other or they have no way of using any other stat/skill offensively, so the current build that does a min/max setup means that the one doing triple damage has the advantage most of the time, reducing the opponents health to zero quickly and pretty much doubling its WILL/CHA because it will just use his moves twice plus the additional damage received when losing all the health.

GZ

I'm digging these changes. I've never had an issue with CHA characters but I'm glad to see that wake up kick has a global timer. But Dex characters can just roll on the ground to get up anyway so that seems like an indirect buff to Dex, unless the global timer counts towards ground rolls as well. There is another "pseudo" infinite that I found but I want to see how the next patch plays out. Anyway, congrats on the progress you've made this far!


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