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Terrain Woes. (Part I of ???)

🕑 Added 2017-07-02 02:47:53 +0000 UTC
Terrain Woes. (Part I of ???)

Comments

That One Guy Who Never Pledges

I'm trying to be patient here, but where's the public version of the story mode update? You said the public version would be released "shortly after", but it's been more than 2 weeks since the patron release and we've still got nothing.

Enlit3D

Thanks, I skimmed it. The technique he uses is a heightmap. It's a great technique, but it doesn't allow for caves and buildings and such.

Dirtyc101

<a href="http://www.shamusyoung.com/twentysidedtale/?p=141" rel="nofollow noopener" target="_blank">http://www.shamusyoung.com/twentysidedtale/?p=141</a> Link is from a blogger who programs for fun. He has a couple of series on making terrains. One was more 3D minecraft based, while the other was more 2D. Sounds like exactly what you're going through right now, so thought you might find reading through his notes useful.

Saeleyna

If you're willing to accept a "stage by stage" approach, you could do one system for stage 1 and the other for stage 2 and make stage 1 all outside and stage 2 all inside, or separate by transitions or some such. Not sure if that would make integrating any easier but that way you wouldn't have to have the 2 systems in direct conflict with each other at any rate.

sam

im lost but prob gonna be awesome cause rumble is awesome looking forward to it!!

BunnyUqou

can't really say much on the area design myself but I wish you the best of luck I hope you we can start to see the new game play soon ^w^


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