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HardLife v0.25056-hf1 (supporter build)

🕑 Added 2018-07-18 09:36:44 +0000 UTC
HardLife v0.25056-hf1 (supporter build)

Comments

ShadowRx

the new beta should help a lot with combat, and I found and fixed an issue where combat could lock up because your injuries prevented you from taking any actions (now, even if all limbs are incapacitated, you can still choose to 'rest' and combat can continue...); fleeing requires your legs and core to be uninjured, and guarding requires your arms be uninjured. Rest and Guard now swap out as needed. -- I also fixed the car lift to check your injuries before allowing you to try, which should eliminate the excessive damage issue - though if you are fatigued/weak it is still possible to get hurt by dropping/throwing the vehicle too close...

Just wanted to say, flee is a lifesaver. I've had too many instances of never-ending combats in previous versions. Also, this might be something else, but is seems like the car lift "workout" is not checking if for body part damage. I somehow ended up with silly amounts of damage, and it's probably that. Keep up the good work :D

ShadowRx

Fixed a couple of bugs and added some new options in combat... working on converting the body-weight system to actually track muscle, fat, bone, and organ weights- so we can get a more realistic and consistent estimate of bodyfat% and the weight of all the muscle you gain.

ShadowRx

Thank you :) -- I'm thinking about adding a setting to scale the combat damage, to let players speed up or slow down combat. Right now its a bit slow, but once the wounding system is in place, fights could end very quickly from injuries. What are your thoughts on the current battle pace, and increasing stamina cost as the fight drags on?

RocketNowWow

Awesome build. Can't wait for more!


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