Leakoo
ShadowRx from patreon
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HardLife - on training, conditioning, and injury

🕑 Added 2018-05-16 16:22:44 +0000 UTC

Comments

ShadowRx

I've been thinking about doing exactly that with PSL. It seems like it would be good for this game as well, to initially hide the extra detail/control until players are ready for it. I was already considering that for the 15-energy matrix since a combination of Qi and statuses/conditions should be pretty clear indicators of when action, such as resting, is needed. The exercises hit different combinations of muscles, and some are broader exercise-groups that offer a more balanced approach... for a lower level of detail, I could simply hide most of the other workouts and just keep a short and balanced mix. But, in the case of the gym, it doesn't need to be a game-setting; it would make more sense, from a story point, that a training program was created/suggested for you as a new gym member during your 1 free personal training session/orientation tour. You can focus pretty heavily on one or a few muscles, even though there is a soft cap on the training, the act of training moves the cap upwards; so, while there can be wasted effort in some cases, most of the time you will be making progress. And as far as food, calories aside, the most balanced thing you can use is water. (works well with all 15 energies)--- interesting thought with the robot, though. It might not be a bad idea to for me to add a tutorial mode/character that has an assistant that guides them through some areas, and handles others for them. Thank you :)

RocketNowWow

Hmm, it's interesting and fun, but might get rather difficult to craft scenes for later on. Additionally, it makes working out potentially very grinding if you have to go and calculate which muscle group we need to focus on. (Just maintaining proper nutrition is difficult enough). Maybe if you had some autoworkout/autoeat button that did a decent enough job were people didn't have to worry about these little details if they do not want to. It could of course have a much lower rate of return than doing it perfectly. The other issue is that if you can overtrain a muscle group so easily, it will just incentivize a workout routine anyway. Therefore, the benefit of focusing on specific muscle group would be lost because growing optimally would mean not focusing on it at all. I feel as though you may want to have a basic and more advanced mode of this game to deal with both player groups. Some just want the growth and slice of life and others may care about little details like so. I think the game Free Cities is an excellent example of this. You can program a simple bot to help manage your slaves and their stats. Of course, you can always get a lot more modular control if you so choose. Something to consider.


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