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Video Game Cultivator Chapter 43: Inquiries

🕑 Added 2025-01-16 03:00:05 +0000 UTC

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Vincent Rizzo

Our MC did make the entry illusion for the Mad Monks so tweaking it for soldiers to prove what they did is probably easy since he could cut and paste a chunk of the "code". The rest though would be a deviation that is hard to justify with the time crunch except I'd think the leader-board since it would be external. Let me toss out where I got the inspiration for the "army cultivation lessons" idea, there was a manga I read where a sword immortal had to "reset" his sword qi to beat a final boss and as he was hanging around waiting for it to start regenerating (would take years) he helped his love in recruiting. 2 kids, one rich inheriting a sword style, the other poor using mass produced military sword style, were in a selection match. To demonstrate a point he talked the poor kid through being able to win. When they analyzed why that was possible it was because the army style was created by a famous sword god (him) to rank up with the user as they progressed in ranks focused on teamwork early on and becoming wonderful for small teams when hitting captain and srg levels then wonderful 1v1 at general lvls and all building on previous mastery, easy to teach, and super utilitarian. This made sense to me b/c in a world where cultivation is common regular mortal soldiers are almost a negative value since you need to spend money on feeding, housing, gear, ect but one low level cultivator who probably has a total cost of less then 10 men is worth 100 regular or maybe 10 elite soldiers. As the sarge stated in the entry - the real wins for the army are soldiers that make breakthroughs. The real question about this subject to me here is how possible is a breakthrough for mortals? Can every mortal potentially breakthrough? 80%? 10%? Obviously sects want quality but the army probably is going for quantity then filtering quality. We are getting this kind of world-building as the MC interacts with the army and it's fascinating. Can the army use a "standardized" cultivation technique for basic weapon proficiency and building the basics or are breakthroughs too unique? Reflecting on previous entries and snippits of info the world is large and the population huge, also cultivation problems frequent enough to cause a kind of natural population control preventing mass production of cultivators with any notable lifespans. So many questions! Thanks for all the work!

bor902

That sounds like it could work yeah, the question is if that's a part of the story that will be relevant enough to work on

Vincent Rizzo

Well, just like the sarg pointed out, they are soldiers they have to follow orders so there is an easy work around - give them a number they must input and tell them they must report the code they get at the end. Like the entry test for the Mad Monks, just include changes based on the number to prevent all the soldiers from copy one person's code. Make the codes generate when they either "beat" a scenario or depending on the time they survive. For extra options they can get points for good performance and rank on a leader-board (sorta thing matches the ultra-competitive nature of the world). My entry would have included the option of spending earned points to access military cultivation simulations. (This assumes there is a standard military cultivation technique or two, basically rewarding ambitious soldiers with virtual cultivation private sessions). Although on reflection it conflicts with the time crunchy nature even if it might be an edge for the competition.

Vincent Rizzo

I assumed it was auto-translate kicking in, but it could also be a Chekov's gun, a hint that others have transmigrated and for some reason the phrase stuck around. Of course it could also mean the Cultivation-tech is advanced enough in relation to alchemy (a field probably heavily researched by cultivators) that units of temperature are standardized, especially if say a lucky cultivator figured out how to craft temperature control formations or artifacts for cheap enough that mid level mortals might have it. These are the kind of things I considered when I saw the phrase, although IQ sorta pushes towards a transmigrated or autocorrect/translate answer. An IQ analogy seems a given in a cultivation world which measures everything and competes for resources. I can see "must have this IQ" prereqs for jobs and access to materials like books. An extreme is that IQ means something similar but other like "Inner Quintessence" "Inner Qi" ect.

Gremlin Jack

Or, given the relative sophistication of the Illusion Room sect's purpose, it could be that the world as a whole enjoys a high level of education due to Sects spreading around knowledge to try and dig up talent. But that requires worldbuilding we haven't seen yet, and changes to the dialog of other characters, so probably not :p

bor902

Easter egg will come for easter ;=)

bor902

I'm trying to add educational representation to the underclass, stop being so -ist. Haha, u're right, I'll have to rework it when I publish it

Gremlin Jack

"room temperature IQ"... this phrase, coming from an army sergeant in a xianxia world, completely broke my immersion. Why would this sergeant know about standardized scales for measuring temperature and intelligence?

Darkarma

Seems like they need to do randomization and seeds to make each battle unique to better model the human army. Who will fall, determine starting positions how everyone reacts to something. Fun chapter.

Moon Winchester

I love learning about the massive differences in mindset between the people. All I ask is for one simple thing one thing that every modern game developer has created in their life. That every modern game developer deeply understands in their body. We need an Easter egg.


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