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Identity - Update a.09

🕑 Added 2018-05-02 20:55:53 +0000 UTC
Identity - Update a.09

Comments

Davide

Mi piace molto quello che avete creato e la storia mi è piaciuta molto ma sinceramente ho avuto qualche problema a capirla perché il gioco è in inglese e io sono italiano non ho molta dimestichezza con le lingue quindi chiedo scusa per la mia ignoranza

Juicy Drake Studios

That is because we set the silence to the beginning of the music file instead of the end. Will have that corrected in the next update.

ReCharzard

Here's a small problem I've found. The music of the title takes a long time to be hear, and it's generally takes short time to start the story unless you enter the option-settings. I think this spoils the mood which you want to show.

Executaball

I mean, from the very start of the game it is already split into two tangents based on a seemingly arbitrary & random choice which if you guys ran statistics I'm sure will come out to around 50/50 choice by players. It just kind of feels like you guys are doing two times the work without a real benefit. Yeah, So..... thats that basically. But all in all I found the story and game to be really unique and achieving good progress so far and I think the quality is excellent - the only problem I felt was in the long tangents resulting from seemingly random, arbitrary choices.

Executaball

I want to make a suggestion - even though I can understand that there isn't too much content given that this is a new project, I think focus should be put on maybe a single story line rather than this branching out stuff. The choices feel kind of meaningless right now and only serve to make it so that you guys need to do more work. The whole point of choices is to customize the player experience, not randomize it. If I'm offered an option "sleep by the oak tree" or "go to the cliff" the player has no knowledge or knows whats going on, as such they make the choice randomly. So now already from the start you have to deal with two routes just for a random choice. Further down the line in the gym you have a choice of either listening in or following Brymror. This feels really arbitrary to me to have this choice split into two paths again. Or simply make it more directly obvious to us what the player is choosing. Even in terms of general game development, I get that you guys might be going for a 'your choices are not immediately obvious and have other effects' but that is only effective when the choices the player make and their impact have some sort of reflective quality on those choices in retrospect. In this case it just feels really arbitrary and despite the work you guys put into making choices and branches to make the player feel more in control, the player actually feels less in control of the story.

ReCharzard

But...I found nothing about the bug? Wierd.

ReCharzard

Because I'm at school, I can only play Android version. It's a pity that I must wait until Saturday if I want to play it on PC.

Juicy Drake Studios

Made a slight error and forgot to include one of the backgrounds in the build. It's fixed now, the download links should be pointing towards the right build ^^


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