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Godot Development: First Public Demo Build

🕑 Added 2019-02-15 14:19:21 +0000 UTC
Godot Development: First Public Demo Build

Comments

Asland Welherm

Thanks for your reply ! Hope to see your update soon !:D

Juicy Drake Studios

Hah, good catch! Yeah, when the background changes it usually overlaps over the previous background as well as all sprites on screen, then it frees all the sprite objects and sets the new background in place of the old one. Because I've implemented sprite flipping for Kovle's sprite fairly recently (just a few days before releasing the build) some problems were bound to appear with it. The script tries to free the object but it has a different identifier so it can't find it and the game crashes. Will fix this soon. In the meantime you can fix this by saving just before that line and then load it back in, coincidentally it will also load the sprite in its default state (not flipped) and that way switching scene will work xD

Asland Welherm

"Your dreary tread picks up its pace and you quickly scurry around the corner before you invite any more of the receptionist's ire ." And another window just repeat “SCRIPT ERROR……” something like that

Juicy Drake Studios

What was the last line of dialogue before the crash?

Asland Welherm

The game just crushed when I tried to go to gym.Nothing but a black screen.Is it Demo's problem or mine?^ ^

Juicy Drake Studios

Will do! Glad you like it! ^^

Edgaa

Ok, will be waiting for your update ;)

Juicy Drake Studios

It will be available for all the platforms the current Ren'Py build is available for. But this is just the first public test for a new framework in a different engine. I use Windows every day so I could test this before shipping it, but I don't own a mac or have linux installed thus I can't test those. And android poses problems regarding interface scaling that as I said, I haven't gotten around to solve yet.

Edgaa

will be available on window only? How about Mac OSX?

Alexander Lukas Bryant

Sounds like you have been a very busy raptor! It's interesting hearing about the development side of making a VN and I hope you'll continue a development blog update with what is happening behind the scenes and the challenges and successes you have with Godot.


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