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Mike Mearls Games from patreon
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Improved 5e: Monsters with Levels

🕑 Added 2025-09-28 14:28:55 +0000 UTC

Comments

Mike Mearls Games

Great question! It's possible to remove attack rolls entirely, but I actually like missing as a mechanic. I think they make every roll dramatic, and as a DM misses make my turns go faster. However, moving over to a damage reduction system for armor would solve that by turning "misses" into non-damaging hits. All that said, I really like that approach but am not sure that D&D's scaling works for it. I think that at level 5+ your DR would need to be so high that the math becomes tedious.

Aidan Habedank

Love the monsters. The idea of clean categories where 1 monster is worth X PCs makes encounter building way less of a pain. Feels like choosing from a menu instead of doing calculus. What do you think about systems where the attack roll is skipped and damage is rolled ouright? Would that make it easier to design monsters for a given level since results are more consistent? Since this is an improvement on 5e I imagine attack rolls are sticking around from those rules, but is there a particular reason you stick with the attack roll in your own designs?

Michael Sixel

I just strongly disagree here. It's mythical anyone can account for the variety of magic items or feats across every combination. Every table. Every play style.

mAc Chaos

I like it! When you are refining this method, could you also add in how to account for magic items or feats? CR is not meant to take those into account, but most games use one or the other or both, so before you are even starting the game special accommodations have to be made for those. Maybe the presence of feats or magic items you means you count the PCs as one level higher than they are, or something else.


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