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More Spell Streamlining

🕑 Added 2025-09-02 12:00:21 +0000 UTC

Comments

Leonardo Raele

By dropping the damage in half, it is virtually the same as having the creature make the save and succeed. (the "original" version already deals automatic damage by virtue of it dealing half damage on successful save) Which makes this new version objectively worse. (except for not requiring bonus actions) Am I missing something?

Ryan Linderman

Oh, I really like Necrotic Mote. But I'd still like a simplified flaming sphere - it would be pretty useful with your changes

Ryan Linderman

I love this! Some specifics: - Resolving damage (and effects?) on the castor's turn (my table already does this) - Spell descriptions I can understand on first read! - Auto damage replacing saves! Should auto damage be roughly 70% for half damage spells? With assumptions... Side tangent I keep thinking there had to be a way to simplify Conjure Animals etc that preserved the flavor and DPR soak, but without bringing combat to a stop. Idk It's coming up soon in a campaign I'm in, so it's been on my mind


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