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Simplified 5e: Spell Lists

🕑 Added 2025-08-26 15:39:31 +0000 UTC

Comments

Gene aka Trey Guido

I think if your going to make spells for caster trade off like mtg does. You need to reduce choice. So rebooting schools as limiting choices might be good. As a seasoned dm do I worry about player spells? No. If the players are having fun blowing things up or stun locking things i let it happen one time. Then challenge them next time. But decision paralysis for new casters is a big problem and I try to warn new players about that every time. Because it slows down the game and combat.

Bryan Metz

I get it if you have the premise that spellcasters can do too much (it's a common enough complaint, though it has never bothered me personally), but I guess I don't understand, on a fundamental level, why an adventure needs to be so hands-on in terms of knowing what spells all the casters have prepared. Shouldn't you write an adventure that deals with the general power level of 3rd level characters, and then separately, in a DMG or whatever, talk about how to generally handle situations that can derail your adventures? If you try do always do both at the same time, it seems like a lot of redundancy and wasted effort. (Unless I'm just wildly misunderstanding the post).


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