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Talents and Subclasses

🕑 Added 2025-06-19 14:43:34 +0000 UTC

Comments

Ghislain Junior Dancause

<p style="">It seems everyone forgot about it but AD&D 2nd had my favorite way of doing subclasses. The big difference with 5e is that you choose it at character creation. Why? Because thematically it makes more sense and it offer and bigger space for the creation for the mechanics of the subclass. Plus, it is new player friendly since the basic class is fully playable as is, subclass are only a variation of the main class. My favorite example of this is the Paladin Inquisitor. This subclass was specializing in hunting evil magic user and bringing them to justice or death. A Inquisitor could not cast spell like normal Paladin but instead they could dispel them. This is not only flavorful but it is almost more interesting in term of gameplay. In a system where you gain your subclass at later level, this is not possible to exchange a core class for something else because it would not make sense.</p><p></p><p style="">In term of feat, I liked how scarce it is in 5e unlike 3.5e. I like that some of those are there to enhance the flavor of a character. My favorite is Observer since it had sometime very useless to the party and add to the fantasy of the scout character archetype. What I dislike is that many of the feats are combat centric. Flavor can't compete with the critical part of the game where your character can die. Feats should have only been about flavor and out of combat effects.</p><p></p>

d20fanclub

love the TOB Shadow Hand nod the one thing I don't like about this is it means all character build decisions are made at 1st level. devil's advocate would be maybe people pre-plan their builds anyway. but there is a strong rationale for adding multiple choices to keep some build development. the mix and match variant rule is cool, but it seems like too wild of a swing between "prefab feat packages" and "totally freeform". Also in practice everyone will use freeform because getting told you can only take a prefab package sucks. A system of feat prereqs adds complexity, but it existed in previous editions for a reason. Is there some middle ground you can find? Limiting you to your talent but adding multiple choice options would be one example; alternatively, maybe a simple rule such as you must have taken at least one option from a talent previously in order to take its 9th option? or just scale the base requirement up by 1 per option tier (so that leadership's 9th requires +4 cha). then maybe you can ignore prereqs by locking yourself to a talent.


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