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Mike Mearls Games from patreon
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Background Check

🕑 Added 2025-06-17 13:54:56 +0000 UTC

Comments

Great Diviner Games

I like the presentation of choice and the mechanical weight of it. Lots of games these days treat it as a “justify background in this skill roll for a boon to the roll”. I also like that approach.

d20fanclub

Rereading Cabalist, the fork in the road is what's making it feel overloaded. I question whether that's necessary to make it "work with any class"; if you don't like the feature, the background is already not a good choice for you. And mechanically, having the background also give armor proficiency or whatever feels like an overstuffed stocking. Skills, a special skill use, and a feature feel like plenty. A-or-b choices could be folded into those as needed. Armor proficiency seems strong enough to be a feature.

d20fanclub

fork in the road is a good idea. 2 options is probably enough for it. 3 feels possibly too taxing wrt design novelty burden. I *really* like the specialist skill - bonus to a specific use of a skill is so much more interesting than a straight up skill bonus, encourages more unique play while leaving more design space open for other bonuses. as a 3.5head I usually love complexity but since backgrounds are supplemental I think they should not take up too much complexity/design space, and in this example, 3 things feels like too much to process -- especially when one is multiple choice. Could you condense to just feature + specialist skill and add the fork in the road to one or the other? alternatively, could you sacrifice the feature so that background does not become yet another axis of game ability to incorporate into your charbuild? IIRC you are already making racials scale better and this would be yet another thing. Maybe background really should stay "in the background" mechanically. Part of my concern here is that every new charbuild axis is also upping the design novelty burden from the dev side. The background feature means you have to think of a cool and unique ability idea for each background in addition to thinking of cool ideas for races, classes, items, etc (and any cool mechanical ideas you use for backgrounds are ideas you can't use for other charbuild axes without redundancy).


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