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Mike Mearls Games from patreon
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Resolve and Resources

🕑 Added 2025-06-05 12:00:16 +0000 UTC

Comments

Michael Sixel

Couldn't disagree more! But that's why there are so many games. So we can find what we like.

Robert Erik Blank

I get worried about per encounter actions for the Fighter. Flashbacks of the worst parts of 4e. Either you get Leg Sweep (well neat, except now nobody else in the whole game is allowed to leg sweep a foe unless you can homebrew a less effective version that doesn't punish the fighter for having taken a power that lets him do a more rulesy version of what anyone can do for free or just disallow ANYONE else to leg sweep, making the game that much less dynamic for everyone. Also what happens if a person who has leg swept a badguy already this fight tries to do it again? Does it just fail? Is their leg red now, having been used, and doesn't go back until the next fight?) or you get something that doesn't really make sense what you're doing with a vague name like Crescent Moon Slice: draw on the vitality of the ancient moon spirit to attack your foe, and you're left wondering what it even is. I feel like roleplaying games should be about what your character does and the more like 4e powers your special abilities get, the further it seems the game gets from that. Where you stop roleplaying, stop immersing, and just look at the list of cool sounding words strung together into ability names and just point at one and go: I guess I do this one?

Mike Mearls

Great point about optimization. I think if points become an outlet for a narrow set of features, the design isn't working.

SummonToast

I like the simplification of resources and like that it gives players a more natural way of visualizing when their characters are are getting exhausted. One thing that concerns me about a single resource pool is giving players a feeling that they need to optimize their use of it - always use their points on the "best" maneuver/talent instead of being forced to get creative with the talents they have at their disposal. On the other hand as long as scenarious are dynamic enough they will push players into using different approaches to solve different problems.


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