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TTRPG Design Tool: Character Maps

🕑 Added 2025-05-29 14:00:19 +0000 UTC
TTRPG Design Tool: Character Maps

Comments

Mike Mearls

The assassin chart isn't mechanical. It's just capturing the concept of the class. If I then designed the class, I'd need to translate that into the action economy.

Mike Mearls

Thanks! The idea with the first chart is to show you how a player has to navigate the choices in the class. A better example might be the ranger, where a chart like this can show the tension between hunter's mark and off-hand attacks (both use a bonus action).

Seliel the Shaper

I don't really understand how the first chart is helpful (for the psion's action economy), but the assassin's flowchart really helped put things in perspective. Thinking about the target gameplay for a class like this can really help ensure you give that class abilities that reinforce the desired gameplay loop. Thanks for this insight!

Michael Sixel

I feel like you cheated with this assassin map. Hiding is their bonus action, imo, and you skipped right over that. I could be wrong, but that's my first impression.


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