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Start of Round Options

🕑 Added 2025-05-20 13:00:14 +0000 UTC

Comments

Kevin F.

“If the PCs want to run away, they need a clear path to safety.” I’m not sure this is necessary. I’m thinking the Holy Grail where they just yelled “run away!” They just ran, they didn’t really know for sure they had a clear path to safety. Of course, that was usually outdoors. But in an indoor encounter, as long as the PCs see an exit, they should be able to flee. If they end up at a dead end or worse, well, that’s what happens when you pick the wrong way.

Brent P. Newhall

I love this! I've seen players get myopic about battle once they're a round or two inside it, as though there are no other options but a fight to the death. Explicitly asking players if they want to parley or flee between rounds--or at least making it a clear option--reminds them that those are viable options and lets them see the bigger picture. Another way I've helped with this is to remind my players that they win if they *defeat* enemies, not necessarily kill them. That makes parley a significantly more enticing option.


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