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Death or Glory!

🕑 Added 2025-08-12 12:00:17 +0000 UTC

Comments

James FARINHA

I will try it, but I will add that, while Defying Death, you cannot heal yourself during this round. It should feel like a noble sacrifice to help the rest of the party succeed the battle. Not be used as a trick to drink a Potion and join back the fight as normal (yet exhausted). I always have this problem when the PC go to 0HP, then someone cast Healing Word as a Bonus action and the PC can take his turn as normal before eventualy going back to 0HP without any issue ; rounds after rounds...

Brent P. Newhall

Thanks for publishing this! I, too, have a problem when PCs get to 0 HP and then just have to sit there rolling death saving throws. I've handled this by buffing stabilize so that it brings the PC back to consciousness with 1 HP. This puts the PC out of action for a little while, especially if they're some distance from the rest of the party (subtly encouraging PCs to stay together in combat!), but usually only for 1 or 2 rounds. It also creates some useful tactical tension for the party: do I take a swing at the orc shaman so it loses concentration, or stabilize the sorcerer? That said, I love the idea of letting PCs continue to fight at 0 HP at a cost. I don't use exhaustion much in my games, mainly because I have a tough time remembering the effects of each level. I'm sure if you use it a lot it's second nature, but it's relatively complex if you haven't. I wonder if you could instead have PCs take a cumulative -1 on D20 rolls every time they act at 0 HP?


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