Leakoo
Mike Mearls Games from patreon
Mike Mearls Games patreon

Cthulhu and Dungeons in D&D 5e

🕑 Added 2025-07-31 12:00:10 +0000 UTC

Comments

Ryan Linderman

Cthulhu by Torchlight looks really cool. But, DND beyond doesn't let you use the subclasses with the 2014 classes, which is a bummer but probably not unexpected

nimbus

YES, but this is not at all new to 5e. D&D is supposed to be focused on dungeon crawling, yet has always, all the way back to 1e, offered spells that trivialize the basics of a dungeon environment from a fairly low level. I've been pointing out forever how insane this is. Capabilities like burrowing, teleportation and similar really need to take into consideration that for the majority of the game's level range you want to be able to constrain the path of the PCs using walls. Even something like food/water creation being available from level 1 negates entire axes of exploration play, which is worth revisiting... 4e as usual was ahead of its time here. I swear, every time I come to your blog I end up concluding that what the world needs right now is not Daggerheart or Shadowdark but a 4e-clone heartbreaker.

Tim

I tend to play humans but the “infravision” and such like spells that trivialize environmental hardships are an issue. Think Dark Sun or a desert campaign and 3e’s endure elements. Luckily that’s not a spell in 5e but it really comes down to the dm and players agreeing to what the enjoy prepping and playing. Not much fun is had when a DM wants to play a 1 or 2e style game with spell component tracking, encumbrance, inventory for food etc and the players not so much, 3 sessions in at best and players start not showing up or cancelling. So with that said Mike, the rules for a odyssey either need to be able to support both styles of play or figure out what style of play your customers want the most - which of course you already know with your extensive background :)


More Creators