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The Condition of My Conditions

🕑 Added 2025-07-10 14:42:55 +0000 UTC

Comments

Travis Dunlap

The issue with conditions is that almost all of them remove action from the game. You "cannot" do X, you "cannot" do Y. To me what the game needs are conditions that ramp up the action and stakes. Vulnerability does that but its too strong and so very rarely used. But if something made it where I take extra damage on each attack, ok thats scary and exciting!

Joseph Willis

I’d love conditions to be more intuitive and distinctive! Are Incapacitated, Petrified, and Unconscious identical? If so, collapse them all into “incapacitated”. Blinded: Would things that normally “blind” actually target whatever sense produces Blindsight? Doesn’t that contradict Blindsight’s name? Frankly, I find “disadvantage to attack targets you can’t see” is simpler than “if their AC is less than 20, it is now 20”. Even at AC 20, shouldn’t one benefit from being unseen? Shouldn’t keen-eared archers be able to target distant noisy opponents with some disadvantage? Perhaps a check to target them?

Michael Sixel

This. No one likes bags of hit points.

nimbus

Yeah, tamping down action denial conditions is SO important. There is no game if you or your enemy can't act. OTOH, devil's advocate about conditions in general: I'm existentially sick of hit point dink and dunking as the universal mechanism for all games, and condition "bloat" could actually be pointing the way to a more interesting, post-hit-point combat paradigm based on inflicting debuffs. The debuffs/conditions just shouldn't be straight up action denial.


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