Leakoo
Mike Mearls Games from patreon
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Improvised Actions

🕑 Added 2025-02-09 18:45:29 +0000 UTC

Comments

Lojaan

I like your thinking but, I don't know, this feels really awkward to me. Combat is slow enough in 5e without having to add "do you have an improv action?" at the end of everyone's turn. And every one of those improv actions will have to be actively GM moderated. And if players do something once they will expect to be able to do the exact same thing every combat. Wouldn't this be better placed as advice on how to GM in a way to encourage the type of play that you want, rather than put a really nebulous, and potentially time consuming and contentious tool in the players hands? OSR, FitD, PbtA and Mothership games have no problem with this style of play at all and they don't have a specific action action for it.

Fabiano Fagundes

Even when I am a player, I think "player agency" is overrated. I think I agency is the ability to say what my character would do given that situation. If the situation is that my character is mind-dominated to do something, what the character would do? The action that he was dominated to do. I do not think that breaks agency. It is the only possible answer to that situation. Agency is not "I always have options to do what I want", but "I must decide how my PC answers to a given situation, even if there is one possible answer to that".


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