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Damage Types, Yes or No?

🕑 Added 2025-02-05 19:33:29 +0000 UTC

Comments

Nuntius Mortis

If I understood this correctly, tagging weapons, objects, creatures would end up building a set of keywords would result in a system similar to damage types. I can see the benefits of this system, but if you want to reduce complexity and encourage creativity, I advise dropping labels/tags on one side of the damage interaction - damage givers (weapons/spells) or damage takers (objects/monsters) - and leave it to the DM to decide when immunities/resitances/vulnerabilities apply and to what extent, with maybe some descriptive guidelines on the tags list, but not make it a hard rule.

Matt W.

I like this approach. The division between B/S/P for physical (normal) damage was almost always a waste of ink since many weapons can do multiple types but players aren't asked to declare a slashing or thrusting attack, or if they are using the hammer or spike. Obviously there is a type of player who wants weapon type, weapon speed, individual weapon mastery, etc (It's me, I'm that player) but I think the vast majority of people see that as an unfun slow down (It's also me, I want the juice but I don't want the squeeze.) But if it's a tag (like brittle) maybe the fighter sheaths his sword and pulls out a mace for that situational benefit.


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