Leakoo
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Exploration in 5e

🕑 Added 2024-10-29 14:27:08 +0000 UTC

Comments

Swiss Calavera

I think that exploration as a problem should fall more on the setting side rather than try to cram every rule into an already overloaded mechanics system. The player that wrote a 3 page backstory to a character probably doesn't want to have them die to some random monster that isn't attached to the story. If we make up a setting that just has the conceit that there are things called "Dungeons" out there that obey different rules than the normal world, then we can provide optional exploration content with predictable rules. Universal rule, they all reset/change if you leave them. We post signs at the dungeon with rules restrictions like Halo Skulls that other adventurers have left, "this dungeon is impossible to rest in," "this dungeon hampers teleportation," "healing magic only worked around religious sites." We could even have signs be faked and let thieves cant shine with secret info if we wanted.

Lojaan

I think "exploration" is the new "alignment". Everyone has an opinion on what it should be. No one can agree on what it is.


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