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Monster Design Update

🕑 Added 2024-10-04 15:02:42 +0000 UTC

Comments

Mike Mearls

I love that weapon mastery, to the point that I'm adjusting the hit points of mooks to let fighters drop weak foes even on a miss.

Eagle Henhawk

Speaking of automatic damage, the new Weapon Mastery system gives us an easy way to implement it with the Graze property. On a miss, deal damage equal to the relevant stat modifier. It’ll be interesting to see if Weapon Masteries get included in Monster stat blocks, but we can always lift them for boss encounters.

Mike Mearls

Great point! I think I'm going to mark auto damage as a must-have element for any boss.

Thomas Dunn

Automatic damage can help lower a monster's damage variance a lot, making the outcome more consistent. Higher levels of variance can make easier encounters fun and unpredictable, but boss monsters need at least a certain level of consistency to feel narratively satisfying in most cases. This is why I'd recommend looking at the standard deviation of a boss monster's DPR relative to their average. I'm not sure what the magic ratio should be, but somewhere around 0.4 is probably a good place to start looking.


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