Leakoo
Mike Mearls Games from patreon
Mike Mearls Games patreon

Abilities, Proficiency, and Skills

🕑 Added 2025-01-02 15:00:09 +0000 UTC

Comments

Mike Mearls

It really is just an information layout change, along with the added bonus that it makes it easier to vary proficiency bonus. The reasoning behind it is exactly what you cite - it hopefully makes it a lot easier to teach the game.

Eagle Henhawk

I’m not sure if I understand how this is different to how 5e handles skills and abilities. It seems like the only change is in terms of information layout — including the bonus next to the base modifier, instead of tucked away in the skills section. Which I like, to be fair, but I’m not sure if I’m misunderstanding some deeper mechanical change. I suppose if different classes have different PB scales, that would make sense, but not too dissimilar to how classes with Expertise or Jack of All Trades function now. In general, though, I do like the idea of group the modifiers together, keeping everything in the same eye line and decluttering the character sheet. It’s kind of reminiscent of Advantage and Disadvantage, in a way. If you’re skilled in something, just use the bigger modifier.

NemoOh

I think you are on the right track staring at that Basic character sheet. Even that Holmes Basic character sheet can be simplified if updated to core 5e mechanics. I play with kids alot, often newbs, and the unified mechanic makes sense. Removing the attributes and just using the modifiers also makes sense. I don't hate skills, or maybe even feats, and kids understand them because of video games. However, I see no reason to have skills AND class. Simple and fast is best.


More Creators