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Mike Mearls Games from patreon
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Monsters and Conditions

🕑 Added 2024-08-06 14:00:08 +0000 UTC

Comments

Mark McDonald

As my old group would bristle at this, I think another approach could be advantage on saves instead of a default success and then when bloodied disadvantage on saves.

Eagle Henhawk

I love Bloodied as a mechanic and hope the new content makes more use of it going forward. I’d probably prefer tying it into Advantage instead of an auto pass, or maybe scaling HP to your Save Bonus if you wanted to get really granular. One mechanic I really like in the newer God of War games is the stagger mechanic, filling up a bar to apply a finisher, with different enemies having different resistances. I’d love some kind of mechanic to capture that vibe more directly.


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