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It Came from the Swamp!

🕑 Added 2024-09-12 14:00:11 +0000 UTC
It Came from the Swamp!

Comments

Mike Mearls

I love how you used reactions to capture the feel of averting your eyes. Cool idea.

Swiss Calavera

Something I have really liked in seeing your more complicated monster blocks has been the asymmetry in the game design that you have been bringing to the forefront. I think it is something a lot of DMs start intuiting after a while of running the game, but I see very little discussion of modifying the DM side of the game with actual awareness of that asymmetry. The change to Fort/Will/Reflex being one of the more obvious options someone could implement. Your mention of not being a fan of reactions makes me think of a recent ability I used that basically marked players with line of sight to an object at the start of each round unless they used their reaction to "avoid looking," which I think is more satisfying and player agency driven than, "if you avert your eyes you have disadvantage." Interested to see more, I have just been using your multi-initiative statblock as a simple block for my entire DM side of an encounter cause it functions as a simple monster initiative tracker and I can just keep individual health pools tracked separate as usual. It has been really eye opening viewing my entire side of an encounter as a single block of chopped up HP from a single pool, and combined DPR, and I think these simpler Mook/Trooper/Champion designations will make that math a lot easier to apply.


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