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Psychic Turns and Powers

🕑 Added 2024-02-02 21:20:27 +0000 UTC

Comments

Eric Tam

Really like the feel of the Psychic Turn — provides a sense of the “mental struggle / activity” that goes on in that separate psychic realm you described previously! 😵‍💫✨😄 One design challenge it could present is having to create separate Normal vs. Psychic Turn elements for every Psychic Turn-eligible Power. Wonder if you were thinking to relieve that burden by limiting such Psychic Turn-eligible Powers to signature Class / Sub-Class Powers? E.G.: A 1st-Level Telekinetic’s only Psychic Turn-eligible Powers might be Telekinesis + maybe 1 “purely psionic” attack / defense (only useful vs. psionic opponents); they might pick up an additional Psychic Turn-eligible Power every 3 - 4 (Sub-) Class Levels.

Marquis

As for the actual Psychic Turn, I like it a lot, but I do wonder what's the difference between that and a reaction, since either way it's still slowing down the turn; however, I'm very eager to see how the design of such a turn evolves. The idea of glimpsing the future, creating a mental program, etc is very interesting. It would have been an interesting mechanic for a ritualist class too


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