CarrotsCritters posts
This Week in the Forest! #61
YO YO! Here's what we've been up to this month!Starting with a Word from Vixel!1/24 weekly report:Heya floofs! Last week I reviewed almost all the Act 2 scripts I brought over in the prior update, and made about five-dozen of them compatible with the upgrade project's new designs. There's another full week ahead of the same kinda work! :VStuff I've made compatible so far:- Most menus and user interfaces, game options, progress unlocks.- Any scripts that need to store or read data from the savestate.- Scripts that interact wi...
This Week in the Forest! #60
BRO, how does time go so dang fast!OK here's what we've been up to, Starting with a Word from Vixel!1/17 weekly report:Happy mid-month to all! Last week I crunched to close the gap on our Upgrade project and got us closer to resuming monthly builds.The good news is that the whole game lives in the Upgrade project now! *partyfox* I finished importing all the remaining code and assets from the Act 2 project, and have been working to adapt the old code to use the improved scripts.The bad news is I underestimated how much old code needs to ...
This week in the Forest! #59
Yo folks! Hope y'all are doing well!Let's start off with a Word from Vixel!1/10 weekly report:Hello all! <3 I hope you're having a nice January! :}Last week I almost finished the Quest Manager redesign (it's about 90% now!) and divided a bunch of scripts into more manageable pieces. I wrote about 1000 lines of new code, and reviewed & modified another 3200 lines.I added a new service to help prioritize which dialogue to play when you use the Talk interact on a critter. There's a bunch of rules that dictate whether a critter ...
This Week in the Forest! #58
YO FOLKS! Sorry for the delay on these updates, shits been a lil crazy on my end Dx!Enjoy a lil WIP of some of the holiday shenanigans Mabel got up to :> I've been writing up the sequence for this, and ALBEIT A LIL UNECESSARILY COMPLEX, it's lookin' fun and spicy - so I can't complain x)Aside from holiday shenanigans, here's what we've been up to, Starting with A Word from Vixel!1/3 weekly report:Happy 2022! :} Last week I kept steady at under-the-hood code improvements and bringing old scripts into our upgrade project.I...
Judy
A doodle paint to wrap this year up!
This Week in the Forest! #57
Yo folks!Here's what we've been up to this week, Starting with a Word from Vixel!12/20 weekly report:Heya floofs! Merry Christmas to you and yours! ^w^ <3I've been doing more boring under-the-hood work improving old workflows and designs!If you recall, the prior week I was breaking complex objects into the smallest possible pieces, which can then be programmed, combined or toggled on and off as needed - giving us extra flexibility in scene design and making scenes easier to maintain. Scarlett's garden for example is made of six ...
December Exclusive Patreon Poll!
OK! I'm writing up a fun lil holiday themed gossip/sequence! It has a lot of critter potential, so I thought this would be a fun poll for y'all :>Here's how it works - EVERY character will be in this pull (that's in the game currently) and you guys get to vote on however many you want. The top ones will be included, or emphasized more in the image!I haven't written this out entirely just yet, so it's possible it might end up being more than 1 image. We'll see!For now, vote!Again, there is no limit to your votes, so j...
This Week in the Forest! #56 (Holiday Edition!)
Yo folks! Sorry for the late post! Enjoy some 3D shiz I was messing with a bit ago! Yurusa, Arsemaus and I made this Duchess model a few months ago. Similar process to my bunny, I sculpted her, Arsemaus retopo'd and Yurusa did the base rig/weighting. I do the texture and whatever additional weighting/rig stuff!This was one of the first times I've set up an actual scene with props! KINDA COOL, but also super laggy and a huge pain to work with lmao. All of these props were nabbed from Blender Kit's addon. It's a thing you can subs...
Byzfury
An overdue commission for Byzil! What a cutie :>
This Week in the Forest! #55
Yo Folks!Here's what we've been up to this week, starting with A Word from Vixel!12/06 weekly report:Last week I worked on some code design improvements! These are focused on Object Spawning and Save/Load. Also pushed another bugfix update to the Act 2 official build, this time fixing a bug with the Dustin minigame causing Novice mode to appear too early.In the old code, there was a 'Master Spawner' that would check quests and triggers to decide which critters, props, cutscenes and more, to spawn when you walked into a scene lik...
This Week in the Forest! #54
YO FOLKS~! Hope y'alls holidays went well for those in the states!Here's what we've been up to for the week, starting with A Word from Vixel!11/29 weekly report:Heya floofs! Had a couple days off for Thanksgiving chaos with extended family gathering at the house. If you celebrate that holiday, I hope yours was awesome! :}}Been working in the Unity upgrade project on scripts that read our new database for dialogue and rules, fire event triggers to make something happen, and track player progress through the game. I brought over all r...
V.2r1! Bug Fixes, QoL Cheats, Persistent Non-Linear Content!
OK FOLKS~! This one should have all of the bug fixes and some QoL cheats! If you guys wouldn't mind giving it a shot for us, that'd be super great!Click here to download!Act 2 Revision 1 (r1) changelog: Added savegame archiving mechanism that attempts to auto recover if a savegame seems corrupted. Dates, gossips, gifts and movie unlocks now stay saved during chapter select. Fixed bug in Penny & Mabel date causing the interaction menu to break. Fixed bug allowing players to summon Penny while she was on a date. Fixed bug allowing players...
This Week in the Forest! #53
YO FOLKS~!Here's what we've been up to - starting with A Word from Vixel!11/22 weekly report:Heya floofs! Last week I finally got the Act 2 bugfix builds stable. (I'd broken the save system and chapter select while trying to fix other bugs.) I also finished an upgrade to the original save system that will allow players to chapter select without losing their gossips, gifts, dates, and movie unlocks. Keep an eye out for an update soon as we republish those builds to Itch. :}We've been curious about eventually doing a mobile versio...
Carrot Talks, IN 3D!
YOOO CHeck it out! Another Carrot Talk finally! But kinda just another test thing, and not really any educational content yet lolo but it's fun.https://www.youtube.com/watch?v=K9PDoBEBa3s&ab_channel=CarrotTalksI think I'll be doing a 3D process breakdown for this next! Should be fun :>
This Week in the Forest! #52
FUUUUUQ Bros, my eyeballs are sore lmao. Had the surgery liiiike 17 hours ago. It was pretty spicy lmao, less painful/flinchy than I was expecting, BUT DEFINITELY UNCOMFORTABLE when they are pokin' around a lens in your eyeball lmaoooo.Anywho the surgery went well. I can actually SEE! Got some issues here 'n there, but I'm not remotely recovered yet. Needless to say I'll be taking it easy this week, but before I do, we have some fun stuff to show y'all!Let's start with a word from Vixel!11/15 weekly report:Heya floofs! I...
This week in the Forest! #51
OOPS! This was a day late :O! FOr good reason though. my eyes were dialated AS FUCK all day lmao. To those who don't know, I'm in the process of getting ICLs in my eyeballs! It's an internal contact lens :O! The surgery is scheduled for next Tuesday! SCARY, but so fuckin exciting lmao.Yesterday was the laser prep part. They describe the feeling like "snapping a rubber band on your eyeball" and honestly - yeah it kinda felt like that lmao. A small rubber band tho haha, it wasn't too bad x)BUT YEAH, Thus, the late TWITF!Wi...
Duchess
That's the last Duchess!For now ;D
This Week in the Forest! #50
WHEWWW! Ok what's goin on folks?SO! Releasing a public build right before a con, not the SMARTEST move we've made lmao. But that con was much needed, so sometimes the mental rest takes priority |3Regardless, time waits for no one, so here's what we've been up to this week!Let's start off with a Word from Vixel!11/1 weekly report:Heya floofs! I spent the last couple weeks supporting the Act 2 release and making bugfixes, as well as taking a brief trip out of state.Thanks everybody for bug reports! I have fixes for several iss...
Stretchy Duchess
Stretchy :O
MessyDuchess~
Messy Duchess :> She is the ultimate waifu~More later!ALso happy spooky day 👁️
ACT 2 PUBLIC RELEASE!
TIME FOR OUR OFFICIAL LAUNCH!CHECK IT OUT ON ITCH!Or you patreon folks can get it through our dropbox like normal!Huge fuckin' thanks to y'all for all of your wonderful support! We absolutely couldn't be doing this without you guys! We're super stoked for hitting this milestone, and are even more stoked for all the cool ass stuff we have yet to show you guys.Most of y'all playing along with the releases will know what sorta stuff we've been adding - But here's a nice fun list of all the stuff added from Act 1 to Act ...
This Week in the Forest! #49
Yo folks! Here's what we've been up to this week!Starting with a word from Vixel!10/11 weekly report:Last week I finished the rest of my bugfixes and cleanup tasks for the upcoming Act 2 public build! ^w^ This includes one more fix for Penny's perch interact, updating the Dash Challenge minigame music, a bugfix for accidentally navigating the gallery menu while a Story was playing in the foreground, problems with spawning critters' Gifts, and some cosmetic fixes in various menus.Also worked in the upgraded Unity project to clean...
This Week in the Forest! #48
*no this is not in the gameOK memes aside, we've opened our Bug Testing channels in Discord! Check it out if you're interested! We've got instruction for the Dev Console, general bug reporting etiquette, a current bug list, and a section for you to report your bugs!Moving on! Happy October y'all! Hope you guys are gettin' SpOOPY.Here's what we've been up to, starting with A Word from Vixel!10/4 weekly report:Last week I upgraded chapter select to allow chapter options to 'unlock' as players move through the s...
V.0.19d! NEW MUSIC~!
LES GOOOOOO!Click here to download the latest builds!This is the final build before we go LIIIIVE. Over the next few weeks, we'll be asking y'all if you'll be able to help us bug test!I will be sprucing up a new Discord Channel for bug hunting, some Developers Console hacks to speed it up, and of course, a place to report the bugs!BUT FOR NOW, let's talk about what's new in this Build! Remixed Music! New sounds/takes to our older classic music! Finally y'all can hear the work of our Musician, SoulOfLuca! We'll provid...
This Week in the Forest! #47
YO FOLKS~! oh FUQ September is coming to a close :O!Here's what we've been up to!Starting with a Word From Vixel!9/27 weekly report:Heya floofs!! Last week I made a breakthrough in what was causing the elusive Finley Shearing softlock and the no-dialogue fish encounter for some players. The bug happens when highlighting Gossip in the interaction menu and walking away from a critter - if the interaction menu stays hidden until the next conversation plays, it breaks the automatic dialogue because the interaction scripts still think you st...
September Exclusive Poll!
YO! I just realized. We need more dildo action!So this month we'll be deciding who's gonna be gettin' DILDO'D! This first round will be all about the bros.Same rules as before - You can vote on however many ya like, and the top one will be given a date!
This week in the Forest! #46
OH SNAP it's Tuesday again! What the heck.LET'S GET IT ON~ Starting with a Word from Vixel!9/20 weekly report:Heya floofs! Last week I finished scripting the full-color Bucky and Oliver sex scene to replace the sketch-lines placeholder loop we've had for the last couple builds.I also brought in the new bukkake-themed date with Rascal and the Coyotes! This one is a bit more complex than other dates and includes two sets of illustrations and a new gossip dialogue as well. Still need to connect this to the start menu Gallery and then i...
This Week in the Forest! #45
YO FOLKS~! Looks like it's been another week! Time to show y'all what we're up to!Starting with a word from Vixel!9/13 weekly report:Howdy all! <3 Short update from me this time! Last week I spent time offline to put out some life-side fires. On the TFOL side I'm still working down the list of leftover Act 2 todos and bugfixes to get us ready for our public build. Not a ton of highlights to share, but I fixed a bug causing brief pauses or skips when music is supposed to loop, added more examinables to find while exploring the wo...
Yuroosjoose
For Yurusa! With a buncha fun dongs :O!(Also he colored it and it's dope)
This Week in the Forest! #44
YO FOLKS~! Looks like another week's past! Let's start off with A Word from Vixel!9/6 weekly report:Last week I started by crunching to fix some critical bugs in our latest monthly builds. There was an issue in the Dustin Dash Challenge minigame causing the whole app to suddenly and randomly crash without an error message! :O This crash was very difficult to debug and involved analyzing the app's machine code (the instructions to the CPU to reserve RAM, jump between functions, etc) to figure out what was going wrong, since the error...















