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Anglerfrisk from patreon

Anglerfrisk

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Anglerfrisk posts

Posts: 284 Files: 340

Progress Update: 1/8/25

What's Done-The main maps are finished-General bookends to get from each map to the next-New Heather/Asylum sprites-Assets I've shared-Misc interacablesWhat's Next-A lot. The project is fairly early on, but highlights include:The main 3 (Rachel, Liana, Ryan) will be new pictures sketched by Nerdgagger and finished by me-Other art. Bondage stuff mostly.-Getting the main route made. Parts of it are done but the meant of it still needs to be put in the game.-New sprites as money comes in for this. Gibbus, Heather, and another are the f...

Anglerfrisk post Asset Dump 3 from patreon

Asset Dump 3

Mysterious creature, some more intro people but gagged, and Abbycouch

Anglerfrisk post Asset Dump 2 from patreon

Asset Dump 2

Some new and old faces who appear in the first zone of the game. I may have to post smaller dumps going forward. This and the last one look compressed crappily.

Anglerfrisk post Assets 1 from patreon

Assets 1

Professor, Heather, and Doctor Gibbus

Reminder

Just to remind you all, the Patreon will be shutting down on Friday. Make sure to download any images you want saved. Thank you again for all the support.

Final Build

The update is complete and the main game will likely be updated later today.For those of you who have supported the project at the $10 tier, message me to claim a unique copy with a clothes off option. Said option is accessible using the computer in Abby's office. The Patreon will remain up until the end of next week and then close down once more. While I intend to release new projects in the future, I am going to take a break from game development, at least anything of this scale. If you want to follow my work, you can find me on X and dev...

Weekly Update 9/1/24

Cactus is working on quests still. He should be done soon. Once I have the master build of the game again I'll fix all the bugs in my report and then playtest each route to make sure they function and see if there are any lingering bugs. During this I may add some small things such as extra details or a game over or two, but it'll mostly be final touches.

Q and A

As production winds down, do people have any questions about the game? These can be about development, characters, etc.

Anglerfrisk post Scrapped Designs 2 from patreon

Scrapped Designs 2

The top two are potential designs for a shopkeeper. At one point I had wanted to have the endings unlock different things/items. This was formulated under the assumption that something that basic could be done natively in RPG Maker. It could not. There are some addons that do it but by that point I didn't want to complicate things with more additions that could cause issues for old ones and the idea was scrapped. The third shopkeeper designs was finished and became the candle demon. The next design was one of two aliens that I drew. I ult...

Anglerfrisk post Jamie End Image from patreon

Jamie End Image

And there we are.

Bug Tracker

Gag IssuesKiz is still gagged with a strip of microfoam tape during his dialogue while confronting Mara.After capturing Alex for colluding with Konnie with Jamie in your party, Jamie switches between gagged and ungagged during dialogue.Alex, if nabbed prior and taped up during the Abby accusation, is ungagged when saying, "Unnty my!"Subconscious is still gagged during interaction after Veleno solves the case.If you restrain Alex with the Asylum Gear, he's missing his head during his dialogue after Veleno asks him how the sock he&#39...

Treasure Route Clarification

In the original game, the clue in the manager's room was incorrectly placed. The hint points you to the middle room but it was in his by mistake. This is fixed in the current version and the bottle is in the correct room.

Final Demo

This is it. This is the feature complete demo. The is one image, the quests, and maybe some tweaks, but overall this is it. This is the game. I've played every route through to the end. What I need from you all is bug testing. Try and go off script. Try and talk to people or go places off the beaten path. See what happens. The features may be done but there's still a lot of polish left before it ships.Message me directly for the link and password to the new demo.--------------------------------------------------------What's New?-Out...

Weekly Update: 8/18/24

What's Done-The game is feature completeWhat's Left-Boi Route End Image-Quests-Bug Fixing

Bonus Perk

While most of the songs used in the game either came with RPG Maker or were sourced from royalty-free sites, three were custom ordered. Since your support paid for them, here are the songs in their entirety.

Anglerfrisk post Camera Stuff from patreon

Camera Stuff

Just some game over assets

Weekly Update: 8/11/24

Basically the same as last week. I'm mainly focused on the last pieces of art while cactus works on the quests.

Anglerfrisk post New Final Art from patreon

New Final Art

These cover the Main and Alex routes

Weekly Update: 8/4/24

What's Done-More Bug fixing-Camera Story StuffWhat's Coming-Art-Camera game overs-Quests-Quality of life adjustmentsGeneral Topics-The story bits of the camera is a fairly short and sweet questline that takes place in part 2. It gives you a new outfit and augments a few things later on.-The ghost detector will primarily be used to hint at secrets and give lore about he hotel.

Weekly Update: 7/28/24

What's Done-Treasure RouteWhat's Lingering-Quests-Update the Gallery Game Overs-Final Images for the Main 3 routesWhat's Next-Camera and TreasureOverallAside from bug fixing and the other 3 lingering things, the game is completely restored to its original functionality. The camera and ghost stuff will take some time but all things considered, we're in the home stretch. The bulk of the work is done.

Anglerfrisk post New Assets from patreon

New Assets

Rachel and Mara's bodes got tweakedTop 2 are some things for the treasure routePurple binds are all for basement game overs

Weekly Update: 7/22/24

What's Done-Basement Escape-Basement flavor text-Some behind the scenes stuff in P2 and bug fixing-Bottle failure ending is set up-Bottle stuff up until the Mara confrontation What's Coming-Assets for the treasure end-Finishing the treasure endOther-As stated, the treasure end is accessible via the Clara or Jamie routes only-The Mara confrontation is being expanded. She now has goons to avoid. Upon escaping from Mara's binds you and the chef/Mori will recruit 2 others, with 9 total choices. The are two other objectives besides confr...

Favorite Route?

Weekly Update: 7/13/24

What's Done-Bug fixing-New Map-Alex has a Bio-Part 1 got overhauled on the back end. This isn't something any of you should notice, but it should fix the various bugs that were being caused by sequence issues. Since Part 1 is the oldest, it primarily used switches to move forward but is now run by a single variable that all others adhere to. -Alex janitor interaction has been tweaked. He now only gives you a repair kit so that the treasure route is only accessible via Clara and Jamie.What's Coming-Bug fixing mostly. Solving what was...

Anglerfrisk post Poooool from patreon

Poooool

Last of the og rooms is done

Anglerfrisk post Game Overs from patreon

Game Overs

All of the existing game overs in parts 4 and 5. Segmented off clusters share triggers.

Which is Your Favorite?

Liana Interrogation

This might seem random, but I recently discovered that the Ryan gag game will auto-crash unless youa) Choose Easy way for Lianab) Get tape from Maddie in the opening to gag yourself for JamieOnly one person has found this. Has everyone else playing the demo just been choosing easy?

Jamie Route Update

It seems to be fixed. TLDR, the way the door was coded was needlessly complicated and something was getting skipped over due to me finishing the room escape. I rerouted all the door's functions through a single variable that always moves in the same increments across all routes which appears to have resolved the problem.The link and password are the same, I've just updated the file. All saves from the old should able to be moved to the new without issue. Even if you're stuck in the room, you should be able to leave from that save si...

Jamie Route Update

I have no idea whats causing the soft lock issue in Velenos room but Im going to see if I can update the build with a fix tonight.

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