Anglerfrisk posts
How Many of you Play the Game Builds?
When a new build of the game is released, do you play it?
Weekly Update: 6/27/23
-Last of part 4 was scripted and coded into the dialogue storage area-Last 2 endings were scripted and coded into the dialogue storage area-Cactus is pushing further into part 4a-I've started on part 4b for the bottle ending
Velly and Clara
Two game over images and one from part 4. The art is mostly wound down say for the final 5 end images which I don't plan to share. But, There will be two or three variants of existing stuff as filler for if you guess the Tie-er wrong.
Update: 6/20/23
-Map lighting update. It now has simple parallax lighting to give things a bit more depth.-Work on the final ending images.-Cactus has begun coding part 4.
Sprites
I commissioned custom 3 by 4 walk cycles for Veleno and Abby!With tax, they're 28$ a pop so these will likely be the only 2.
Weekly Update 6/12/23
-Released the newest build that goes up to part 3-Put the dialogue for part 4b and 3 of the endings into the game-Commissioned and received a custom Veleno walking sprite-Map lighting update
Demo 3 Again
I can't seem to upload these without something going horribly wrong so here is the updated itch link with a right file.https://anglerfrisk.itch.io/abby-veleno-in-the-great-hotel-caper-demo2Use Password: HotelCaperAgain to see the page.Ignore the url name, it's the same page as the part 2 demo, I just swapped the file. If you want to go in cold, then just go to the link and enter the password.I will say, in an effort to get this long-delayed chapter out, it is not fully polished. Specifically, there are a few points where we will add npc...
Weekly update: 6/6/23
-Part 3 is in the game-Bug fixes to parts 1 and 2-Misc asset updates to the hotel-----------------------Plan is to have part 3 out by the end of the week once the remaining walk segments have been coded and its been stress tested
Weekly Update: 5/29/23
-With the exception of the final images for each part (these are a bit more complex and won't be in for some time) all of part 5 is scripted and asseted.-All of part 4 for endings 1,3,4,and5 are scripted and asseted.-Part 4 for ending 2 has been started-Once part 4 is wrapped up, that will be most of the scripting done. There will be additional material in the form of responses if you walk up to characters or guess the wrong person but those are much smaller and will not use new assets. Plan Moving Forward-I'm burnt out from the drawing...
Misc Asset Dump
-Initial character concepts for the staff-Part 5 Asset-Part 4 Asset-Part 5 Asset
More Misc Assets
Game OverPart 5Part 4 and 5Part 4Part 4Part5Part 4b for endings 1,3,4,5 is done. Ending 1 is basically done aside from 2 new assets I have to draw.
Update 5/22/23
-Part 4 has been split in halfish right at the divergence point. Part 4a is fully scripted, asseted, and coded. It now needs to be properly set up, like part 3.-Part 4b is being worked on. It's taking longer due to being uniquely asset heavy. -Assets for part 4 were created, the ones I showed off.-Plan is to have part 4b fully revised and assessed by the end of the month. Most of part 5 as well.
Base Efficacy
This is a bit of what I meant when I said part 4 diverges. The Rachel and Konrad pics are a result of that split. These are all essentially bases that I'll have a number of different expressions.
Misc Assets
Part 4 Stuff
New Veleno
Likely the last of the old sprites to be updated. But yeah new new Veleno!Now I gotta update some of the bound ones. yaaaaaaaaaaaaaaaaaaaaay
Weekly Update 5/8/23
-Veleno assets (the ones shown off)-Rough draft for part 5 (the endings) is done.-Majority of part 4 rough draft is done. The end section diverges based on prior choices which has slowed progress. The mainline way things play out is done alongside two of the offshoots. I just have the two remining offshoots to go and the bottle material. Overall, this is the longest part.
Game Over Variants
Three game overs, not shaded yet due to tablet issues.
Ryans
I also update Rachel's C3 gag to match better
Weekly Update 5/2/23
-More headway on part 3-Bug Squashing for part 3-Plotting for part 4, plotting out the endings-Finished a game over art for part 3 (the Jamie pic)-Misc asset tweaking-Things have slowed a bit as work picks back up. Cactus is looking to make more time to get part 3 down.
Game Overs
Game Over Assets and a peek at a random part 4 asset
Update: 4/24/23
-Got the damn plugin working. -Revamped Rachel to match Ryan-Cactus set up quests for part 2 and is pushing into part 3-New art for a part 1 game over-Plotting for part 4-Worked on a game over art for part 3-Misc asset tweaking
Gingers and Buttons
-All of Ryan and Rachel's Models were updated-I finally got the damn plugin to work
Weekly Update: 4/16/23
-Parts 1 and 2 have been cleaned up and additional things added-Minor but time cunsuming map and character model updates. Doors now have open animations, parts of Ryan were redrawn, the kitchen changed a decent amount, etc.-Pushed further into part 3-Finished the part 1 and 2 map touch-up.-Further experimentation with the new pluginUpcoming Week Plans-Update Rachel to match Ryan.-Work on game over screens, including a revamped one for part 1.-Pushed further into part 3-Get the plugin working. It has so far been uncooperative.
Weekly Update: 4/10/23
-First 20% or so of Part 3 Is coded-Asset updates-Additional dialogue for parts 1 and 2-Overhauled event setups so that you click the object-Experimentation with a new plugin that can bind common events to images-------------------------Plan for this Week-Code more of part 3-Clean up the previous maps-Further experiment with the plugin-Minor Updates to Part 1 and 2 in the form some additional or tweaked dialogue
Assets
A game over and revised cart assets
Weekly Update 4/2/23
-All of the part 3 dialogue has been moved into the game and will be integrated into their proper events by cactus as he is able. By god, it was a slog.-Found a faster, albeit still non-optimal, method to move dialogue into the game by editing the javascript.-Removed the HP, MP, and TP bars.-Touched up older assets again.-Part 4 is being re-plotted as I want to give some subplots more screen time and show off the characters more.
Demo 2 (Fixed)
Ok, let's try this again. I want to apologize to everyone, especially Johnny Sneed who did extensive testing to get to part 2, for what happened with the first demo. Cactus looked into it and figured out the issue.What happened is that we had been using a build with a skip directly to part 2. We had been using it for quite a while and didn't realize there was now an event in Abby's path. Abby being an event, could not cross it which is what caused the problem. Cactus adjusted her settings to let her through. With that resolved, part...
Demo 2
At long last, we have demo 2.If you want to play though and see how it's shaping up you can find it at itch.iohttps://anglerfrisk.itch.io/abby-veleno-in-the-great-hotel-caper-demo2Use Password: HotelCaper to see the page. It contains both itself and the demo. New content begins where Part 1 left off and ends with the gathering in the lounge. While this is functional and more or less has all the features that we would like, it has not been fully polished. Some assets will be shifted and quests are not implemented, for example. Please share y...
Rachels
-Rachel Tied Pieces, like the Cassidy's are made-Touched up some of the base models to fix the wonky crotch areas
Cassidys
More assets made













