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aurorasfog from patreon

aurorasfog

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aurorasfog posts

Posts: 180 Files: 610
aurorasfog post Merry Christmas! from patreon

Merry Christmas!

Merry Christmas and Happy New Year! :)

aurorasfog post Some info about Aurora's Fog: Adult Demo from patreon

Some info about Aurora's Fog: Adult Demo

Hi! The other day I added all the main ideas about the demo, including about the mini-game (it was not easy :D) and I would like to tell you a little about the plans and ideas of the demo in short.• Plans:1. The demo will be released at the end of this month. If something goes wrong, the release may be postponed for a week or two.2. The demo for the first time will be available for support and testers. After a week of testing, I will open a slightly stripped-down version to everyone. This is done so that you do not lose interest in the full v...

aurorasfog post Ideas about Development from patreon

Ideas about Development

Hi! After this global update, I decided to take a break for a week and start thinking about ideas and design documents. So there probably won't be a report this week, but that's not for sure:)About working on the project: I'm thinking of splitting the development into two parts: adult elements and RPG elements. It will look like two small projects (an assets, if this is more understandable) and will help me focus on individual aspects of the project. And closer to the release, I will simply combine these two "assets" into on...

aurorasfog post Aurora's Fog 0.33 from patreon

Aurora's Fog 0.33

DOWNLOADThis version introduces many new changes and content, such as: A new version of HD Render. Updated the village. Improved quest system. A lot of bug fixes. You can view the full list of changes in the attached file.I will write about my plans for future updates tomorrow.New features after last week's report: Added romantic music in the act; Added new dialogues for Yotra; Added new dialogues for Shartan; Added where to find Shaartan's quest ingredient in the quest description; Added Missionary pose, made by Auxtasy; Fixed a bug wi...

July Report #2

Hi. I have prepared a small video for You showing the change of time of day, as well as changing the sounds of the environment depending on whether the player is in the building. I want to warn you right away that video a bit luggy due to recording software :\By the way, I slightly changed the principle of unlocking poses. Now the player needs to find the pose card on the level and then you can apply it in the dialogue. This is not the final version of the idea and will still be finalized, but it should bring variety to the gameplay.Well, final...

aurorasfog post July Report #1 from patreon

July Report #1

Hi, there. Most of the work is done and very little remains. This week, I was working on the environment to give the game an atmosphere. I tried to add some interesting features like the wind system and the swaying of trees in the wind, but I still can't integrate this system correctly and had to postpone it. I've also started adding an ambient sound system depending on the time of day, but it's better to record a separate video:)1. Environment: Added more grass to the level landscape; Reduced grass drawing distance for weaker PCs; ...

aurorasfog post June Report #3 from patreon

June Report #3

Hi, everyone! I want to immediately apologize for the small amount of work done this week, I was very busy and could not devote much time to the project. In short I've completed Yotra's quest, worked on lighting and optimization.I analyzed debug menu and came to the conclusion that the current render (which, by the way, is still in development) is not yet optimized enough and decided to add a few new options for owners of low-end PCs. This includes: working with shadows and fog.1. Quests: Yotra's quest is complete! Temporarily incre...

aurorasfog post June Report #2 from patreon

June Report #2

Hi, guys. I've improved the quest system by adding additional checks and fixed old bugs.At the moment, there is only the Yotra's quest left, which I have already completed by half, and then I will move to the next stage of 0.33 development.Sorry that there are so few screenshots, because the main changes were in the code.1. Dialogues: Improved Alice's dialogue + added translation; Improved Shaartan's dialogue + added translation;2. Quests: Updated alternative versions of Shaartan's quest; Implemented display of the quest&#39...

aurorasfog post June Report #1 from patreon

June Report #1

Hello, dear subscribers! The implementation of quests takes a little more time than planned, and all because of additional quest checks and more developed quest dialogues.1. Quests: Work on Alice's quest is complete; Work on Alice's quest dialog is complete; Work on Shaartan's quest is complete; Work on Shaartan 's quest dialog is complete; Added additional verification of quest items from following stages of the quest. The game checks in advance whether the player already has the necessary item. If there is, it goes to the next...

aurorasfog post Aurora's Fog 2020: 2 years of development! from patreon

Aurora's Fog 2020: 2 years of development!

Hi, guys! 2 years ago the first version of AF was uploaded. I made a lot of mistakes during development, and I'm sure You've seen at least some of them ingame :D but still I am very grateful to You for not turning away from the project and being active, even though it still looks very raw. At the end, I want to show you a few screenshots from the category was/became:)

aurorasfog post May Report #5 from patreon

May Report #5

Hi. I'm still working on quests. I have to take a lot of things into account in order not to repeat past mistakes. The release of the build will have to be postponed for another month, because I am still doing gameplay things, and there are still graphics and optimization ahead. Hope for your understanding:)1) Dialog System: the dialog system editor has been reworked. Reworked the ability to set the current NPC emotion; Improved calling of various game functions; Answers: added an additional condition (quest + player's skill/attribute l...

aurorasfog post May Report #4 from patreon

May Report #4

Hi. Improved the Quest System: now quests have several stages of completion. I also improved the Dialogue System and added new checks in responses required for the Quest System. In parallel, I tested the lighting and materials from the new unity demo, and I will attach some screenshots with Alice :)1) Quest System: Reworked quest notification system: now the notification in the middle of screen is displayed only for global quests, the rest are displayed in the corner notification; Quests now have completion stages; Added notification of a new q...

aurorasfog post May Report #3 from patreon

May Report #3

Hi! I've been working on the crafting and recipe system all week, that's why this reports is so small. This system will be used in the two starting quests, and game will have a lot of interesting mechanics depending on crafting system, so I decided to pay so much attention to it.1. Crafting system: the System of cooking food and alchemy fully prepared and added to the game. Recipe system: recipes are now assigned to the player; The interface of the new recipe crafting menu has been developed; Added 11 new item icons; Added ability to sp...

Improved Crafting System

To successfully craft a food/potion, the player must know the following things: Have enough certain skill level: Alchemy/Crafting/Survival ; Use the right tools; Set right heat level: low, medium, high; Add the correct ingridients in a certain order, and also know the amount.If successful, the player will get food/potion from the recipe, and the recipe will also be available for auto-crafting in the future. And in case of failure, the player will receive a tasteless mass/unknown potion.

aurorasfog post May Report #2 from patreon

May Report #2

Hi! The new beginning of the game is completely ready, the player now wakes up in the bed of Feline's village (as originally planned). Also I'm in the process of working on a new item crafting system, which will allow the player to craft new items by experimenting. The system is about half ready, and only interactions with interface left. I'm planning to record a video with a demonstration of this system in the next few days.1. Balance changes: Thirst/Hunger of medium level (and higher) now blocks health regeneration; Changed the ba...

aurorasfog post Starting Cutscene Test from patreon

Starting Cutscene Test

Guys, what do you think? Is it too long? And what should I add?

aurorasfog post May Report #1 from patreon

May Report #1

Hi! Implemented a day/night cycle system, and also changed the character's balance. Now time in the game will affect almost everything: plant growth rate, player's health regeneration, AI daily routine, etc...By the way, at the end of this month I plan to release an update, but I haven't really told you anything about my plans, so here's a quick summary: 3 radically new quests that can be solved depending on the selected attributes or skills. So far, I have ideas about three types of solutions for each quest. New crafting system...

aurorasfog post April Report #4 from patreon

April Report #4

Hi! This week I worked hard on the interface of the book. Also I changed inventory from the list to the "icon" version, because it will be useful for future mechanics, namely for cooking potions, where the new player will have to determine what kind of plant it is in his hands, because the name will only be displayed when you have enough Alchemy skill.I also started to improve the dialog system, but there is not enough progress because I started recently.1) Interface: Redesigned bookmarks (top buttons) in the book; Inventory: Items are ...

aurorasfog post April Report #3 from patreon

April Report #3

Hi. Completely moved the project to a newer render, which help me to get rid of the old problems that were just because of the game engine. In parallel, I wrote all the starting quests. They will affect and teach the player new mechanics, such as: cooking, alchemy, lockpicking, fighting... I also plan to seriously redesign the dialogs, to make more frequent use of attributes and stats in the dialogs. And here I have a question: should game increase player's skill level when you increase attributes in the customization menu? Because if you d...

aurorasfog post April Report #2 from patreon

April Report #2

Hi! All week I was engaged in the arrangement of the Felin's village on a new place. I want to warn you right away, textures haven't been added to the central house model yet.Updated Felin's village: Added village spirit: it is said that the Felin's village was founded around a slab on which one of the ancient deities of the Felin's family was seen, who skillfully caught fish from the local stream. Updated Shaartan's home interior. Updated Yotra's home interior. Added a new type of building: a destroyed house that wa...

April Report #1

Hi there. The next update of the game will rework and bring to mind many aspects of the game. Here's plans for next update:1) New beginning - now the player will appear immediately in the village as originally planned.2) Training - the game will feature training designed to teach the player some of the game's mechanics. It will be served in the form of simple quests from each character in the village.3) Story quest - at the end of the demo, you will get a quest to find a missing village resident. This quest will open the veil of mystery...

aurorasfog post Take care of yourself! from patreon

Take care of yourself!

Guys! I wanted to make a post about COVID-19 for a long time, but I still couldn't get my hands on it. I would like to ask You to take care of your health, as well as the health of your loved ones, wash your hands more and try to spend less time outside. Take care of yourself!Well, as soon as I deal with the problems that have piled on me, I will immediately tell you about my plans for this and following months.

aurorasfog post Mad Alice: The Road Of Memes from patreon

Mad Alice: The Road Of Memes

Announcement of a new visual novel: Mad Alice: The Road Of Memes!

aurorasfog post Aurora's Fog 0.32 from patreon

Aurora's Fog 0.32

Added features: new scenes, cards poses, Yotra's quest... You can find more details under previous reports.Added in the last couple of days: Alice's new phrases in the act (6); New Shaartan phrases in the act (6); New Nami phrases in the act (6); Added voice acting of Yotra in the act; Fixed a critical bug in the dialog with Nami that causes the dialog to freeze;Worth knowing: The language is selected automatically; Censorship is set depending on the menu selection; Added the ability to disable NPC's voice acting in the settings in ...

Voice acting in adult scenes

Hi! I decided to add voice acting only in sex scenes, and here's a few options: Subtitles only - no voice acting, just subtitles (moans would be added anyways); Voice (Russian) + subtitles (English) - Voice acting without an accent , but to understand what they are talking about; Leave it as it was before - Don't change anything;

aurorasfog post March work plans from patreon

March work plans

Have a sit, traveler. We need to talk about plans for March.Content for patronsIn the next update, most of the animations will be for patrons and you can unlock them with ingame account system. This is done to ensure that the project is not closed and I would have money at least for food :\ This is temporary and in the future it is quite possible it will be removed.March UpdateI plan to work hard on animations and gameplay in this month. I would highlight three main things I would like to do:Gameplay: this part includes new quests along with im...

aurorasfog post Aurora's Fog 0.31 from patreon

Aurora's Fog 0.31

Aurora's Fog 0.31Hi. Aurora's Fog 0.31 is ready for download! This update brings a crafting system, improved skills, and an improved dialog system that will allow me to make more interesting dialogs in the future updates.Tomorrow I plan to post some info about the plans for the next update. I have to say, it will be focused on making a demo of the game for 15-20 minutes with several quests and new adult animations.February report #4:In short, I completed the crafting system and added leveling system to the skills associated with craftin...

aurorasfog post Aurora's Fog 0.31 Early Access from patreon

Aurora's Fog 0.31 Early Access

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aurorasfog post February report #3 from patreon

February report #3

Hi! This week I decided to finish the crafting system, and also worked a little on the modification/repair system. The craft is almost ready, it took me almost all week, but it looks very decent. There are, however, a couple of little things left, but I can finish this on Monday.1) Crafting system: Added display of available/require number of ingredients; Added support for multiple ingredients; Added a kettle and a frying pan to the campfire; Fixed: indgredients count updates after crafting; Implemented a limit on crafting: only when the fire i...

aurorasfog post Happy Valentine's Day from patreon

Happy Valentine's Day

Happy Valentine's Day everyone! :D

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