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neko.works

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neko.works posts

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neko.works post DevLog #61: May 2021 from patreon

DevLog #61: May 2021

Hi everyone 😊Here's the monthly DevLog - a bit early this time!Light Fairytale Episode 2The major event this month was the release of Episode 2 of my JRPG series Light Fairytale. It's now playable on Steam Early Access! Here's the store page:store.steampowered.com/app/1199760If you've gave it a try and liked it please consider writing a review!There are only 4 reviews as of now - thankfully all positives.I've also released the Soundtrack & Art 2 - which includes all the new music and artworks from this episode.These downl...

neko.works post DevLog #60: April 2021 from patreon

DevLog #60: April 2021

Hi guys! I hope you're all well and safe!Here's what I've been working on this past month.Light Fairytale Episode 2I've been focusing on it this month too.I've received the Japanese translation and I've already integrated it to the game. So the day one release will be available in English, French and Japanese!My todo-list is getting progressively shorter. I've implemented many quality of life improvements that were not in Episode 1, for instance:- In battle, you can now see with an arrow where your next action will h...

neko.works post DevLog #59: March 2021 from patreon

DevLog #59: March 2021

Hi guys, I hope you're well and safe!So here's this month's devlog, a kind of unpleasant month for me as I was ill during most of it.Studio's LifeI actually contracted Covid in the beginning of the month, and had random fever - up to 39.5 degrees Celsius - for 2 weeks. I started recovering on the 3rd week but was feeling very tired and weak.Thankfully I have recovered now but still, this kind of messed up my planning. Though I think I should be thankful that I sustained the virus quite well and didn't have any breathing issu...

neko.works post DevLog #58: February 2021 from patreon

DevLog #58: February 2021

Hey guys, I hope you're all well and safe!It's time for the monthly devlog! Here's what I've been working on this past month.Light Fairytale Episode 2As planned, I've completed the finalization of the 2nd third of this episode: The Ice Lair.Here's a new gameplay video featuring a sub-boss battle. There are 3 sub-boss battles in this dungeon, plus the main boss: The Ice Elemental.youtube.com/watch?v=V8rAFxrYmYgOn a side note, Light Fairytale Episode 1 has just reached 150 reviews on Steam!I've never mentioned this bef...

neko.works post DevLog #57: January 2021 from patreon

DevLog #57: January 2021

Hey guys, I hope you're all well and safe!So here's this month's devlog, a bit early as I may not be available in the next few days.Light Fairytale Episode 2Still working on it. I've completed the finalization of the 1st third of this episode - The Ice Maze - and even pushed a build to Steam beta and had one guy play this part. He liked it a lot!I was expecting this 1st third to be completed in around one hour, but the tester actually spent around 2 hours! Sounds good as episode 2 might end up longer than expected!I'm now wo...

neko.works post DevLog #56: December 2020 from patreon

DevLog #56: December 2020

Hi guys, I hope you have spent a happy Christmas!On my side, still working on the finalization of episode 2 of Light Fairytale.It's progressing smoothly, but taking more time than wished.Unfortunately, I doubt the game will be ready for January, so I'm now targeting a release in Q1 2021 - hopefully mid-February.I suppose you're all aware of the failure of a certain AAAA game released recently in a terrible state - probably due to the pressure of the shareholders and fans on the devs. Yet, it could have been the most successful game ...

neko.works post DevLog #55: November 2020 from patreon

DevLog #55: November 2020

Hey guys, I hope you're all well and safe!I've worked most of this month on the finalization of Light Fairytale Episode 2. Most of the difficult/costly work have been done but as some devs says, the last 5% is another 50%...Actually I wouldn't say 50%, more like 15% but still, it does require a lot of time to finalize a game.Also, I've been playtesting a lot and feel that the game's still not there for a public release, mostly on the battle part.There are already more battles and possibilities than episode 1 but I want even ...

neko.works post DevLog #54: October 2020 from patreon

DevLog #54: October 2020

Hey guys!This past month I worked exclusively on episode 2 of Light Fairytale, completing most of the work for the 5 boss battles.I've also started the finalization process which consist of going back to each level and optimize the assets, create the colliders, make sure that all the events in all variations possible triggers without any issues, and eventually improve everything along the way!This is easy work but it is also very time consuming, and unfortunately I have to do it myself.Here's an editor view of the first playable level i...

neko.works post DevLog #53: September 2020 from patreon

DevLog #53: September 2020

Hey guys!This past month, I've been mostly working on episode 2 of my JRPG series Light Fairytale.As planned, I've completed the last part of the Snow Forest which means that this episode is now playable from start to finish in term of exploration and events!I will now focus on completing all 5 boss battles in this episode. I've done preliminary work for that but I'm still missing a few animations and skills.I've also released a few more themes for Live Wallpaper Maker, including the following 2 themes inspired by Prince of ...

[Patrons Survey #7] Which cover for the soundtrack of Super Night Riders?

Hi everyone! Quick poll:Which album cover do you prefer for the soundtrack of Super Night Riders? New: Custom 3DCG render. Current: Same Anime illustration as the main game.The soundtrack of Super Night Riders is a DLC available on Steam here:store.steampowered.com/app/445380Please answer the poll and eventually leave your thoughts bellow. Thanks!

neko.works post DevLog #52: August 2020 from patreon

DevLog #52: August 2020

Hi everyone!I've made really good progress this month working on episode 2 of my JRPG series Light Fairytale.This is the main reason why I've finally decided to release it on early access with full content day one - as this should still happen this year.The second reason is that I think this is still a very short game - around 3-4 hours for a first playthrough, so releasing an even shorter version would probably hurt the reviews / sales.Anyway, as planned I've completed the 2nd half of the Ice Lair including 2 more boss battles!I&#3...

neko.works post DevLog #51: July 2020 from patreon

DevLog #51: July 2020

Hi everyone! It's almost August so the crazy temperatures are coming back! 34 degrees Celsius in my room as I'm writing...Anyway, here's what I've been working on this past month!I've completed the 1st half of the Ice Lair in Light Fairytale Episode 2, including all the locations and events, and the sub-boss battle.I've also started working on the 2nd half, which will go all the way up to the battle with the Elemental of Ice.I'm still planning to release Episode 2 on Steam Early Access with two thirds of the content,...

neko.works post DevLog #50: June 2020 from patreon

DevLog #50: June 2020

Hi everyone! I hope you guys are well and safe!So, here's what I've been doing in this past month.As planned, I've released the latest update for Light Fairytale Episode 1 on PS4 early this month. This means that the game is now up to date - including all the improvements - on all the supported platforms!On a similar note, Super Night Riders is now available in a few more countries on Xbox One - including Japan and Australia!Next, the Steam Summer Sale is currently going on with my games, DLCs and bundle up to 80% off! Here's my...

neko.works post DevLog #49: May Status Update from patreon

DevLog #49: May Status Update

Hello!This month marks the first anniversary of Light Fairytale Episode 1 as it was fully released on Steam in May 2019!I took the opportunity to update the game with many improvements on the battle system and more! Most of these changes comes from the work on Episode 2. More information here:steamcommunity.com/games/LightFairytaleEpisode1/announcements/detail/2206146856281756997The update is now live on Steam and Xbox One and I'm currently working on the PS4 patch which should be live within 2 weeks.This was also the occasion to update the...

neko.works post DevLog #48: April Status Update from patreon

DevLog #48: April Status Update

Hello!I hope you guys are well and safe! I'm OK on my side.This is DevLog #48. This means that exactly 4 years worth of monthly devlogs from neko.works have been documented on this Patreon!This goes back all the way before the release of Light Fairytale Episode 1 and even Super Night Riders, and now covers the development of Episode 2 and Season 2!Thank you so much for your support through all these years. I really hope you're enjoying my games and apps, and will enjoy even more what's coming next!Now, let's talk about what I&#3...

[Patrons Survey #6] 3DCG for promotion and rewards?

I've been experimenting with 3DCG again, and I'm now considering utilizing renders for both the promotion (such as the cover) and in-game rewards (courses clear pictures) for Super Night Riders Season 2.Here's the original design of Yoko, the main playable character in SNR S2...... and here's a semi-realistic 3DCG render of her, that could be used as a course clear reward when displaying the race's stats.This is just an early test. The renders used in the final game will be more refined, using various costumes, poses, expres...

neko.works post DevLog #47: March Status Update from patreon

DevLog #47: March Status Update

I hope you guys are safe and healthy with everything that's happening in the world recently.I live in France near Paris so I'm confined in my apartment since a few weeks now. Thankfully I'm a solo indie developer so I can work in these conditions just fine, and my projects are actually progressing quite well! Here's what I've been working on.First, thanks for voting on the poll about the (very) early access for Light Fairytale Episode 2! It seems most of you guys are excited to play this episode as soon as possible.Actually ...

[Patrons Survey #5] (Very) Early Access for Light Fairytale Episode 2?

Now that I've completed the 1st hour of Episode 2 - which is around one 3rd of the planned content, I wanted to ask my patrons if they think this would be enough for starting an Early Access campaign on Steam.This would allow you guys to play Episode 2 very soon - within 2 weeks from now - and experience the beginning of the story, exploration and battles.This will also help shape the final release considering your feedback early in the development, and give me a bit more funding expectations too!Please note that the current build lacks a f...

neko.works post DevLog #46: February Status Update from patreon

DevLog #46: February Status Update

Hello!As mentioned in my previous DevLog, I moved to a new apartment this month - a bit after the planned date though. So, I was cut from work for around 2 weeks.The good news is that I'm now writing this from the new apartment, with local internet working and everything I need, ready to focus on the development of Light Fairytale Episode 2, until the release around mid-year!Now, here's what's been going on since the last DevLog.In the end of January, I've ported my dynamic theme app Live Wallpaper Maker from Android to Windows ...

neko.works post DevLog #45: January Status Update from patreon

DevLog #45: January Status Update

Hello!So here's this month's DevLog - a bit early this time as my landlord want to sell her apartment so I will need to move to an other one in a few days, and will probably be cut from work / internet for sometime.Anyway, I've received this month the first draft of the main cover for Episode 2.This one is from the portrait artist romiy and I think it's looking great so far!You can compare it to the version I did myself in DevLog #43 :DOn my side, I've been working on the first 2 towns in Episode 2, implementing many NPCs an...

neko.works post DevLog #44: December Status Update from patreon

DevLog #44: December Status Update

Hello!This past month I've been mostly working on Light Fairytale Episode 2.First, I've received the final version of the chibi illustration. I'm currently using it as the key artwork for Episode 2 while waiting for the actual cover that I should get within 2 months.By the way, the Steam page for Episode 2 is now live, so please check it out and add the game to your wishlist to be notified on the release:store.steampowered.com/app/1199760Next, I've decided that Haru will have his hair loose the whole time in this episode, so her...

neko.works post DevLog #43: November Status Update from patreon

DevLog #43: November Status Update

Hello!On the 5th of this month, I've released Light Fairytale Episode 1 on PlayStation 4 in the US, and on the 26th in Europe!Here's the store page:store.playstation.com/#!/cid=UP0906-CUSA17137_00-LIGHTFAIRYTALE01The revenues from the PS4 version have been quite low so far, but I'm not surprised as I had similar results with Super Night Riders around one year ago.I think that this is due to how new games are presented on the PSN, focusing on major releases, while small indie games get buried in the sub-menus. So, natural sales from ...

neko.works post DevLog #42: October Status Update from patreon

DevLog #42: October Status Update

Hello!I've been working most of this month on the PlayStation 4 version of Light Fairytale Episode 1. The game have passed QA and will release in early November, initially in the following SIEA countries (US):The good news is that will also release a few weeks later in the SIEE countries (Europe) as I have finally paid for the PEGI rating! It was expensive, but not as much as I feared - around half the cost of what I was expecting.By the way, my games are currently in two sales, on Steam (store.steampowered.com/developer/nekodotworks) and X...

neko.works post DevLog #41: September Status Update from patreon

DevLog #41: September Status Update

Hello!As planned, Light Fairytale Episode 1 is now fully released on Xbox One!If you've missed it, here's the store page:microsoft.com/store/p/light-fairytale-episode-1/9p2001lnv456I've also improved the battle system a bit, replacing the ATB-style timer by a turns system, which results in faster battles and a bit more strategy - as you can now see the order of the commands and actions.Here's a video showcasing the changes:youtube.com/watch?v=YsoDW2ezJ14Quick update on the PlayStation 4 port: I did says last time that I've p...

neko.works post DevLog #40: August Status Update from patreon

DevLog #40: August Status Update

Hello!Major news: Light Fairytale Episode 1 is finally available to pre-order on Xbox One worldwide - in 40 countries including Japan!The game is enhanced on the Xbox One X, running on the equivalent of the "very high" quality preset on PC rendered in 1440p.Unfortunately this port required more time than planned - around 3 months, I was expecting just 1. This was mostly due to the certification process.Anyway, it is finally here. Thanks everyone for your support during the development!Here's the store page: microsoft.com/store/p/lig...

neko.works post DevLog #39: July Status Update from patreon

DevLog #39: July Status Update

Hello!This past month, I've released Light Fairytale Episode 1 on the Humble Store!You can check that here: humblebundle.com/store/search?sort=bestselling&developer=neko.worksWe have also completed the first cut of the Anime for Episode 2. Here's a GIF:I've also worked a bit on the PS4 version of Episode 1. The game is already playable, but still lacking a few things such as the save system using the native PS4 API.Anyway, here's how it currently looks like on the PS4 Pro:I've finally received the new mysterious girl illustr...

neko.works post DevLog #38: June Status Update from patreon

DevLog #38: June Status Update

Hello!This past month, I've worked a bit more on the Xbox One version of Light Fairytale Episode 1.This port is now mostly ready and I'm currently waiting for a few things from Microsoft. The release should happen within a month.As you might have noticed on this cover, I had to change the mysterious girl which was naked on the original artwork - this is an issue with age ratings.Actually, I had to paint this red suit myself as the original artist wasn't available. I'll update this artwork as soon as I have her version.This scene...

neko.works post DevLog #37: May Status Update from patreon

DevLog #37: May Status Update

Hello!This month I've finally launched Light Fairytale Episode 1 on Steam!Actually 2 weeks ahead of schedule - on the 13 May 2019. Exactly 6 months after the early access launch!Here's the Steam page: http://store.steampowered.com/app/539330Thanks for answering the pricing poll!In the end I've decided to keep the early access price. I think it is a fair price for the content and value.The game did OK so far in term of revenues - in the lower end of my expectations though.Unfortunately, the project is still not profitable - currently...

[Patrons Survey #4] Fair price for Light Fairytale Episode 1?

Now that most of the content is implemented in the latest early access build, I wanted to ask my patrons what would be a fair price for the full release of Light Fairytale Episode 1.The main game - Haru's story can currently be completed in around 3 hours, then you could play 2 more hours in Kuroko's story.Though you could reach around 8 hours overall if you'd want to unlock all the achievements, and have a 100% completion rate for the events.The game is currently available at $10 on early access. My initial plan was to rise the pri...

neko.works post DevLog #36: April Status Update from patreon

DevLog #36: April Status Update

Hello!This past month, I've released the last major update for the early access campaign of Light Fairytale. On this new build you can finally play with Kuroko as the main character!Full changelog here: http://steamcommunity.com/gid/103582791458858463/announcements/detail/1652168586325254660This new optional playthrough features many alternate events and some new ones too, so please give it a try!The early access campaign is close to completion. I'm planning to work on it one more month - mostly polishing everything, and then the game s...

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