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neko.works from patreon

neko.works

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neko.works posts

Posts: 142 Files: 396
neko.works post DevLog #8: December 2016 from patreon

DevLog #8: December 2016

Hello!I've been working on the first city in Light Fairytale again. Here's a screen-shot showing the upper plate in the new introduction cut-scene:Bonus, here's an animation of Kuroko that I've made in the same style as in the Tales Of series skits. This is just for fun and won't be used in-game:Also, I've been working on the first major update for Super Night Riders improving the graphics, game-play and user interface. The game will then have 2 visual styles: Super and Classic. Here's a screen-shot from the new Supe...

neko.works post DevLog #7: November 2016 from patreon

DevLog #7: November 2016

Hello!The KickStarter campaign for Light Fairytale has ended at around 27% of the goal. Unfortunately the game wasn't funded, but I still plan to continue with the development.I've been working on remaking all the initial locations that you have seen in the playable demo. Here's a few work-in-progress screen-shots:I've also restarted working on Super Night Riders, currently planning two free updates: The first will improve both the graphics and game-play, and the second will add a few more stages. Bonus, here's how the game ...

July 2016 patron supported

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neko.works post Light Fairytale - DevLog #6: Cover Illustration from patreon

Light Fairytale - DevLog #6: Cover Illustration

Hello!The new cover illustration for Light Fairytale is not a commission. This time, it's a painting I did myself while practicing.Here's an animation showing the full process step-by-step:You can download the cover in high-res here:Light Fairytale - FullHD CoverAnd that's it!As always, if you have any comments or suggestions, please reply bellow.Thank you again for your support. See you next time!

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neko.works post Project Light - DevLog #5: Opening Cutscene from patreon

Project Light - DevLog #5: Opening Cutscene

Hello!I've been working on the opening cutscene for Project Light. I'll post it on YouTube when it will be completed, in 1 to 2 weeks.In the meantime, here's a few screenshots from this opening. Everything is running in realtime by the way!That's all for today!As always, if you have any comments or suggestions, please reply bellow.Thank you again for your support. See you next time!

neko.works post Project Light - DevLog #4: A few new techs from patreon

Project Light - DevLog #4: A few new techs

Hi everyone!This post is about a few new techs I've implemented recently in Project Light.21:9 Displays Support:A great new feature if you have one. Here's comparison shots between the standard 16:9 mode...... and this new 21:9 mode.Stereo 3D Support:An other great feature if you have a 3DTV or a Head Mounted Display, or anything that supports side by side 3D sources.You can also check out a few stereo 3D shots in my Phereo page, easier this way as you can select the 3D mode depending on your setup:neko.works on PhereoThat's it for ...

June 2015 Patreon supported

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neko.works post Project Light - DevLog #3: The Ice Elemental from patreon

Project Light - DevLog #3: The Ice Elemental

Hello everyone!The elementals are human-like life forms that appeared long time ago in the most extreme places of the world. I've been working on the first one you'll encounter in Project Light: The Ice Elemental.You'll have the possibility to summon them in battle, but first, you will have to defeat them!Here's a video that shows how the Ice Elemental looks in the game:Ice Elemental 3D Model PreviewThat's all for today!As always, if you have any comments or suggestions, please reply bellow.Thank you again for your support. ...

neko.works post Project Light - DevLog #2: Character Creation Process from patreon

Project Light - DevLog #2: Character Creation Process

Hello everyone!In this post, I will talk about the usual process for the creation of a character in Project Light.After deciding the character's story and role within the game, I usually start with concept drawings. This is just for giving initial materials to the character designer, and those won't be used in-game:Then, I send the drawings and instructions to the character designer (a freelancer). He will work on the final SD / chibi design that will be the base for the 3D model:He will also make the 3D model and textures. After that, ...

neko.works post Project Light - DevLog #1: Party Leader Switch from patreon

Project Light - DevLog #1: Party Leader Switch

Hello everyone, and thank you for your support!This is my first post, the informations here are a bit old, so this will act as a test. I'm mostly just checking out how the post system works here.This post is about the party leader switch system in Project Light: At anytime in the field / exploration mode, you can press L1 / R1 to do the switch:Leader Switch PreviewThe interactions will change depending on who is the current party leader:The cutscenes will also change depending on who is the current leader, and his position:As you might expe...

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