MilesMouse posts
Game Idea #3: Giantess Survival
Game Size: SmallAmbition Level: MediumArt Style: 2DGenre: Strategy/SurvivalSynopsis: You, the giantess of the story, must survive by making various moral choices and managing resources. Will you be a blessing or a curse to the village of humans?This one was inspired by games like Sort the Court, which involves making decisions that affect you and, more notably, your entire city. In this idea, however, you're not a king or a queen; you are a giantess. Who could have seen that one coming? :o You've taken refuge by a nearby village, which ...
Progress Report 12/3/2021
Good morning, Starshine, the Earth says "Friday!"...And now that all of us remember THAT movie, here's what I got done this week: Began two different versions of a concept art illustrationI'll show off the invisible walls and the prototype pause menu eventually, I promise. >.< For now, here's the beginnings of some concept art I've been working on this week. TWO concept arts, to be exact! Aaaaand I may or may not have run out of time, so this is what I've got for now. ^^;The first concept art, the one with the bigger...
Progress Report 11/26/2021
Quick, there's no time to explain! Friday! Here's what I got done this week: Added invisible walls around the camera to keep the player within its bounds Made a functional pause menuCan't talk for too long -- celebrating Thanksgiving today and leaving soon! I've gotta make this one quick:Invisible walls are cool! They keep the player in bounds!Functional pause menus are also cool! The hardest part was getting the buttons to look right, oddly enough. I never have an easy time with UI stuff. >.<Also, I tried yesterday to get the f...
Giving Thanks (Thanksgiving 2021)
It's Thanksgiving again in my slice of the world, which means it's time to give thanks! Don't worry, you'll only feel a slight pinching sensation.To you who are here, reading this right now, thank you! Whether you've been a patron since day one or this is your first time here, I sincerely appreciate you being here! It's you guys that have kept me going all this time; without you, I probably wouldn't have lasted through my first game.To those of you who have stuck around since Grape Escape, you get a big, chocolate-co...
Progress Report 11/19/2021
Fry Fries Fried Fries on a Freezing Friday. Try saying that 5 times fast! Here's what I got done this week: Created an object pooling system to spawn and despawn the obstacles Created a few variations of obstacle setups that spawn in at randomI finally got the obstacle spawn system finished! It wasn't too much work; it was just a matter of finding the time to implement the darn thing. :P I'll need to modify some numbers here and there to make the game feel much better -- right now the pacing feels too fast for the obstacles yet too ...
Game Idea #2: Rooftop Escape
Rooftop Escape (working title) is a 3D, first-person platformer. You play as a normal-sized individual whose sole goal is to escape from a skyscraper-sized giantess whilst parkouring across the city rooftops. Think Mirror's Edge but with a very big woman hunting you down.As far as movement goes, the player(s) will flow around obstacles using parkour, use cranes and wires to get from building to building, and potentially have unlockable gadgets to aid them in their futile run from destruction. Did someone say grappling hooks?While movement i...
Progress Report 10/29/2021
It's time for the spookiest Friday of the year! Muahaha! >:D Here's what I got done this week: Increased upward foot speed Studied object poolingSo funny thing about the object pooling... I think I accidentally used a similar system for Grape Escape's dialogue without even realizing it! Clearly this means that I'm a genius and know exactly what I'm doing all the time. :D This time the object pooling will be used for the spawning and despawning of obstacles. Finishing that will put us very close to the release of 0.0.1!Other ...
Progress Report 10/22/2021
Who has two thumbs? This guy! Here's what I got done this week: Changed the game resolution from 1040 x 600 to 1920 x 1080, along with several minor adjustments to acommodate this change Made a checkered floor that infinitely scrolls at the same speed as the feet and obstaclesOnly a little progress, but progress nonetheless! The autoscrolling floor should make it a bit more clear that the giantess is, in fact, walking. (And that you're running!)Next on the to-do list is to make the walk cycle a bit faster (as it's a bit slow-paced a...
Progress Report 10/15/2021
I've got a fever and the only prescription is more Friday!No progress this week; I was itching to make some progress on the game yesterday, but then I came down with something. I wasn't kidding about the fever! :P It's nothing to worry about, though, and I'm sure I'll be back to good health by the end of the weekend.Now then, I've decided that from this point onward, if I don't make progress in a week then I'm gonna tell you guys about one of my game ideas from the big list. I'm not promising they'll all ...
Progress Report 10/8/2021
Well well well, look who finally decided to show up!... Me. I showed up. Here's what I got done this week: Added the second foot Gave the feet alternating walk cycles Made the walking speed faster Made an obstacle that moves down at the same speed as the feet Converted the player object back into a KinematicBody2D so that movement is more fluid while touching an obstacle/foot Adjusted the feet and obstacle so that they don't stop when they touch the Kinematic version of the player objectAh progress, how I've missed you!Okay, so to b...
Progress Report 10/1/2021
Happy October, everyone! It's my favorite month of the year! :D Nice, cool weather, spooky decorations, and lots of candy on sale!No progress yet, and my anxiety is starting to grow. However, I do feel like I'm starting to get used to the new work routine. My next task is to get this drawing finished and up on DA, which shouldn't take too much time.As always, I don't like to leave these progress reports totally empty, so this week I'd like to do an AMA! Ask as many questions as you like about anything (as long as it's no...
Progress Report 9/24/2021
Friday already? Man, time flies when you're working!Sadly, I've made no new progress this week aside from learning more about Godot and the 3D modeling process. The physical toll of my new job is finally setting in and I find myself sleeping earlier and longer, giving me less time to work on stuff for you guys.However, I don't want to leave you empty-handed for the week, so here's what we can expect in the near future: The next task for Run From Me is to add the second foot on the other side of the screen. I'll also need to ...
Progress Report 9/17/2021
Now with color! Here's what I got done this week: Gave the feet a "stomp" state when the foot is near the top of the screen Gave the feet a "walk" state in which they're solid and moving down Colorized the foot sprite depending on its state to make it more clear what's happeningA quick explanation of the colors: White: "idle" -- not moving horizontally either because the player is on the other side or because the player is in line with the foot. Yellow: "chase" -- chasing the player (horizontally only...
I have a new job!
Hey everyone!As some of you may know, money has been a bit tight on my end lately, so I decided to throw some job applications out there aaaaaand got hired on the spot at one location while I was handing it in! I'm gonna be honest, I wasn't expecting to make this post for another couple of weeks at least.So! What does that mean for this Patreon? Hopefully very little. I'm still gonna be working on games, drawings, and stories whenever I can; the only difference is the speed of progress which will probably be a bit slower than it was...
Progress Report 9/10/2021
And so it begins again! Here's what I got done this week: Made the player character move Created obstacles that the player can collide with (not shown in gif) Made a foot that chases the player horizontally Stopped the foot from crossing over to the opposite side (to give room for the other foot) Added "Boo Bees" Set the game's aspect ratio and made it consistent regardless of monitor sizeTo those curious what the first stages of prototyping a game look like, here it is in all its sausage-making glory! This probably goes without...
New Tier!
Edit 9/18/2021: As of getting a new job, I've retired the short stories idea for now. I may bring them back if there's interest in them, but for now I'm a bit limited on time.Hello everyone!If you're interested in short stories, you're gonna like what's coming! I've added a new $10 tier and added onto the $5 tier with the following: $5 - Access to monthly short stories! $10 - You may submit and vote for ideas for the monthly short story!If there aren't any idea submissions, I'll randomly generate 3 words and ...
Progress Report 9/3/2021
This transition between games has been... busier than anticipated. o_o Here's what I got done this week: Finished and released the tattoo drawing Made a farewell drawing for Grape Stomp-chan Updated the "King of the Grapes" with the contest winner's name Uploaded the final game update Posted Grape Escape's Postmortem Uploaded the Grape Escape Unity project for people to mod as they please Updated Patreon with the new game's details Continued learning the ins and outs of GodotTo be perfectly honest, this week has been suc...
Run From Me - Gameplay Poll
Before we begin making a game, one thing has to be decided: what's our motivation? No, seriously. What is it we're doing in the game and why is it important?As always, I want you guys to have a say in it! Listed below are three ideas. They're mostly just settings, but the gameplay is ultimately affected by it. If you have any ideas of your own, do share! Right now is the time for brainstorming, and the more brains the merrier!Idea 1: Endless runner; goal is to run the furthest distance Player is an everyday man (or ex-boyfriend of g...
Grape Escape - Unity File
Would you like to mod Grape Escape? Well, thanks to your generous contributions, now you can! Change how Grape Stomp-chan looks, make up your own sound effects, turn the grape vat into a giant toilet -- the sky's the limit! No permissions needed; just have fun!To open the file: Open the zip file and place the "Grape Escape" folder in your Documents folder, or anywhere else you want. Download Unity Hub if you haven't already Open Unity Hub and click the "Add" button at the top Select the "Grape Escape" folder you ...
Goodbye, Grape Stomp-chan!
What, you didn't think we were gonna leave without saying goodbye, did you? Come now, we've all been stomped under her feet enough to consider her very close to our grape-shaped hearts.While we're off to explore new worlds, she's off to go home and take a well-deserved rest. She's been stomping for over two years, you know! There's no need to be sad, though; I doubt this is the last time we'll cross paths with this kooky gal.Oh, and in case you're wondering, she's got an apple pie wrapped up in that bag, as w...
Grape Escape 2.0.3 (The Final Update)
Changelog: Updated the "King of the Grapes" with the contest winner's name Updated the credits for the last time Closed the project for the last time.It's been a wild ride, but this is it: the last game update for Grape Escape. A huge thank you to all of you who have been with me for even one month! You've made a world of difference for me! On that note, I've been holding this back for such a long time, and I feel this is the perfect opportunity to say it:HOLY CRAP! You guys blew the game goals out of the friggin' wa...
Grape Escape - Postmortem
“You’re a grape. She’s a grape stomper. You can do the math.”Grape Escape is my very first fully completed game. I’ve started many game projects before it, but this is the only one I’ve actually concluded and publicly released. It’s a weird feeling working on something for so long and suddenly… not. It’s a bittersweet feeling.Grape Escape began development on June 26, 2019 -- 6 months before I uploaded the demo to Itchio and created my Patreon. This postmortem is my fond farewell to this project and a reflection on what went r...
Tattooed
View the image here!I FIIIIINALLY got another contest drawing done! Just three left before I'm finally free again!This drawing features yours truly being turned into a living tattoo on a woman's body. If that sounds like your thing, give the link above a click! Sorry again for not showing the drawing here.
Progress Report 8/27/2021
Last progress report before the next game begins! Here's what I got done this week: Published 3D Adventures Part 6 on DeviantArt Finished writing Grape Escape's postmortem Finished the line art for the next drawing Began familiarizing myself with GodotThere has been lots of writing these last two weeks, but I'm finally caught up on all of it! The postmortem will be published next week here on Patreon. I also finally got the line art done for the next drawing! It's been a tricky drawing to get right, but now with just coloring le...
Progress Report 8/20/2021
Phew! I almost didn't make it in time to post this! Here's what I got done this week: Reworked the fingernails for the 3D model to look much better Finished reworking the hands for the 3D model Reworked the arms for the 3D model Published 3D Adventures Part 5 on DeviantArt Began writing 3D Adventures Part 6It was a 3D modeling week! I see the topological makeup of everything I look at...If you're interested in my 3D adventures with Blender, you can find Part 1 here! It's a lot of work, but it's also a lot of fun! :DThat'...
Grape Escape 2.0.2 (Hotfix)
Hotfixes are like hot potatoes. You wanna touch them as little and as quickly as possible, and afterwards you really crave baked potatoes. Here's what I got done this week: Fixed a bug in which the foot freezes after stomping if Ambidextrous is enabled Added a sprite for the "Showcasers" section in the credits Updated the doodle for crunchybeanz's fan art in the gallery Began setting up the postmortemAdmittedly a bit of a slow week. I had planned on working on a drawing, but I got a case of the blues this week. Nothing too serio...
Grape Escape 2.0.1 (Hotfix)
Remember when I said I'd be taking a break from game development for the month? Heh, yeah, good times... Here's what I got done this week: Fixed a bug with the dialogue that caused the on-screen dialogue to freeze and stopped the refill grapes from dropping Fixed a bug in which the Arena Loop music getting quieter every time the scene is changed Fixed a bug in which the Arena background foot flashes into existence for a split second when the feet are stepping into the vat Updated the "Reset Progress" button to immediately disabl...
Next Game Roster #1
At long last, the time has come to choose the next game! Below is listed the three candidates and their brief descriptions. Do note that nothing here is set in stone yet, and may be subject to change during development.The games that don't win this poll will make a comeback in future polls.This poll will end on August 31st at 12pm CST.Musical ChairsMini-game: Designed to be made in 1-3 months and focuses on a single scenario.You are a tiny in a circle of chairs. Run and hop from chair to chair to avoid the butts of the giant girls playing m...
The Grape Escape Release Hub
Grape Escape has gone public, and with its release came many new posts! This will serve as a hub to find posts you may be interested in:Public:Contest DetailsPostmortem QuestionsChanges Coming to my PatreonProgress Report 7/30/2021"Small" Patrons:Next Game Poll
The "King of the Grapes" Contest
Current High Score: 1446 mL (Man Squishers)Deadline: August 31, 2021So, you wanna be titled King of the Grapes, eh? I warn you: this is no task for the faint of heart. It's gonna require dedication, courage, guts, and a whole bunch of other buzz words! But mostly guts. Hope yours are splat-proof.The ChallengeObtain the highest wine total from a single round of Endless Mode. You may use any number of upgrades to help you with this task.Once you've splattered underfoot, if your wine from that round is higher than the current high score (s...










