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caroo post Weekly Roundup 189 - Adult Coco's Captivity Animation Set - Part 1 from patreon

Weekly Roundup 189 - Adult Coco's Captivity Animation Set - Part 1

Hi everyone,Hope you've all been doing great this week!I've got some fun screenshots taken from out of Photoshop to show off this week as I work on the Adult Coco Animation Set.1: What's New?This week was spent in photoshop making many new additional layers for the Adult Coco Animation.this includes things such as tickle devices for the thighs and feet, stimulators for the nipples, Gag and Blindfold, Latex suits, and more.This narrative will definitely be a story of Coco being part of a peril'd competition and bit by bit she los...

No Weekly Roundup this week due to Life Events - Will Resume as normal next week

Hi everyone,A heads up and explanation that there wont be any weekly roundup this week.This week was both a time and emotional roller-coaster for two events (Which as of today has passed and I'll be back to normal next week.)1: Parent Hospital ScareMe and my siblings had a medical scare with my Dad. He was in hospital for just under 2 weeks and when he arrived right up until Wednesday we where told he had weeks to live due to kidney damage.As of his discharge that diagnosis had changed to "Take these medications and start taking care of...

caroo post Weekly Roundup 188 - Bindmancer Build Updated! from patreon

Weekly Roundup 188 - Bindmancer Build Updated!

Hi Everyone!This week went quite well. we have a new build outthat contains a suite of improvements!Let's get into it:1: What's New?The last two weeks where focused on updating the build to address some feedback from you all! Thank you so much for the feedback and I hope the new build improves upon the Camp feature! :DThe Updateincludes:UI navigation in general for the Camp features is more clear and clean. Mostly focused in the Outfitting screen.The "Return to Camp" Key now has a unique graphic that's been placed in all rel...

caroo post Weekly Roundup 187 - Easter Short Week & Seeking Feedback! from patreon

Weekly Roundup 187 - Easter Short Week & Seeking Feedback!

Hi Everyone!Hope you all had a good Easter weekend. This week ended up being a little bit short for me.I did do a few hours of work, mainly around making both making it so getting a game over only loses your materials / treasure / essence on the level you game-over'd on rather then depleting your stored resources.And also doing some subtle UI button tweaks to make the Camp UIs more easy to navigate and use.Seeking Feedback:I did want to ask if people had feedback to give about the new changes to the Camp Feature and the like. Are you enjoyi...

caroo post Weekly Roundup 186 - Camp Feature Released! from patreon

Weekly Roundup 186 - Camp Feature Released!

Hi everyone!After three months of hard work I'm pleased to release and showcase a brand new set of features for the Bindmancer: The Camp Feature.You can download and play the newest version here!This new feature set includes:Revisions to how resources are collected in the dungeon. You now collect Treasure, Materials, and Essence to spend at the Camp.In-Dungeon difficulty has been increased through potions and health pickups are exceptionally rare to find in the dungeon itself. And your health persists between dungeon floors. You need to buy...

caroo post Weekly Roundup 185 - The Camp Feature - Week 11 from patreon

Weekly Roundup 185 - The Camp Feature - Week 11

Hi everyone!It was a very productive week with a few things to show off! Let's get into it!Upcoming Build:The feature sets I've been working on will be far from complete but I will be doing my best to get a playable build out to you all on the 30th of March.They'll be more to add to it in the weeks after. But once the new build is up we'll be returning to new builds at least once a month. As any additional work in April is expanding on the framework of this new camp feature set. 1: What's New?So a bunch of visual stuff for t...

caroo post Weekly Roundup 184 - The Camp Feature - Week 10 from patreon

Weekly Roundup 184 - The Camp Feature - Week 10

Hi everyone!It'll be a short weekly roundup today as there's not too much to show that's visual. But let's get into it!1: What's New?So all of this week was spent on the back-end logic and the UI layout for the "Camp Builder" feature of the camp. Pretty much 99% of the week was in unity plotting out logic state machines and the like.(Forgive the lack of new art and the reuse of the character model, more camp artwork is being made next week.)The camp builder is where the player goes to upgrade all the structures in th...

caroo post Weekly Roundup 183 - The Camp Feature - Week 9 from patreon

Weekly Roundup 183 - The Camp Feature - Week 9

Hi everyone!Lots of progress on the camp feature this week! Let's get into it:1: What's New?A range of bits and pieces was done this week to bring the camp feature closer to a release:A) Made new icons for the Treasure, Materials, and Essence resources. (Yellow, Green, and Red)B) I changed the level-up screen to now take essence as the form of payment for upgrading gear. With the shop level now unlocking the gear the Bindmancer can equip.C) I changed out the treasure icons in the provisioners shop.D) I changed out the location of the ca...

caroo post Weekly Roundup 182 - The Camp Feature - Week 8 from patreon

Weekly Roundup 182 - The Camp Feature - Week 8

Hi everyone!This week I've got some progress on the Camp to show off. Let's get into it!1: What's New?This week was split into two different pieces of work. The first half is hard to show but it was more or less more coding on the dungeon gameplay end to make the new currencies feel better to collect in the dungeon.And the second half of the week was spent creating and adding more temp assets to the camp and then putting them together. I've added some things like the border of the level, floor tiles and light sources.I've ma...

caroo post Weekly Roundup 181 - The Camp Feature - Week 6 & 7 from patreon

Weekly Roundup 181 - The Camp Feature - Week 6 & 7

Hi Everyone!My apologies for there being no weekly roundup last Friday. I did work a full week, but come Friday I suffered from food poisoning over that weekend that put me out of commission for a few days. So given that I thought I'd just push on to updating you all on the last two weeks of progress today! :)But I have a new feature to show! So let's get into it.1: What's New?So over the last two week I've been working on the Provisioners Item Shop that exists in the Camp. It's where the player can go to buy items that are ...

caroo post Weekly Roundup 180 - The Camp Feature - Week 5 from patreon

Weekly Roundup 180 - The Camp Feature - Week 5

Hi everyone,Apologies for the short delay in posting the weekly roundup this week. I just ran out of time on my Friday due to needing to be up more early then normal on my Saturday.But let's get into this weeks progress!1: What's New?So this week ended being a focus on implementing the UI change to the dungeon UI to accommodate the new currencies and pickups.Once more the art is currently temporary but we now have the currencies of Treasure, Materials, and Essence in the Dungeon UI. located at the bottom right of the screen.We also have...

caroo post Weekly Roundup 179 - The Camp Feature - Week 4 from patreon

Weekly Roundup 179 - The Camp Feature - Week 4

Hi everyone!This week I've got some User Interface work to show off! So let's get into it.1: What's New?This week was spent on making one of the UI screen needed to compliment the camp feature. And a UI screen in general I've been meaning to make for a little while.This UI is the floor-cleared screen. When you complete a level you get presented with a UI screen that shows you how you performed in the level and where you want to go next.The two options of where you can go includes:- Return back to the Camp. To do do you'll ne...

caroo post Weekly Roundup 178 - The Camp Feature - Week 3 from patreon

Weekly Roundup 178 - The Camp Feature - Week 3

Hi Everyone!It was a very productive week and I've got some gifs and screen shots to show! So lets get into it.1: What's New?So this week was wholly stuck in photoshop making a start on getting the camp feature implemented.I created a new scene in unity and imported all the temp assets and made a little encampment that the player character can currently walk around in.I need to stress it's all very much temp art. But the ideal right now is to get the gameplay loop sorted, then replace the art with refined assets.Currently you can: L...

caroo post Weekly Roundup 177 - The Camp Feature - Week 2 from patreon

Weekly Roundup 177 - The Camp Feature - Week 2

Hi everyone!Just a little bit of progress to show off and talk about this week so let's get into it!1: What's New?This week was spent making some temporary art assets for the camp environment.First off I redrew and mildly tweaked the character designs for the perspective angle of the environment.Which was fun to do!Then I sketched out and created some temp environmental assets to use: (Characters not to scale with the environment.)It should be enough to get started on the feature itself.2: What's Next?Next week will be the start of ...

caroo post Weekly Roundup 176 - The Camp Feature - Week 1 from patreon

Weekly Roundup 176 - The Camp Feature - Week 1

Hi everyone! Hope you've had a great week.I've made a start on thinking about, documenting, and concepting artwork out the out-of-dungeon experience for the Bindmancer. Let's get into it!1: What's New?So this week started with a design document. Nothing too in-depth there but it was me figuring out from a conceptual standpoint what I want the out-of-dungeon experience to have:The overall design theme I want to go for with this feature in the game is to increase tension in the dungeon.That means health pick-ups in the dungeon wil...

caroo post Weekly Roundup 175 - New Build with more dungeon tiles! from patreon

Weekly Roundup 175 - New Build with more dungeon tiles!

Hi everyone!Welcome to the new year and let's get into it! We do have a new build uploaded and ready to play! It contains a new slew of dungeon tiles that have been added to the random spawn pool.1: What's New?This week I wanted to start with something that added value to the game but also didn't melt my brain.One thing I wanted to fix was the logic behind spawning levels tiles before the level starts. Previously the state machine I made for spawning levels was very, very complex in terms of adding any new content to. But it didn&#3...

caroo post Weekly Roundup 174 - Looking back at 2023! from patreon

Weekly Roundup 174 - Looking back at 2023!

Hi everyone!It's the end of the year and time to look back at what was created in 2023!And of course all of this wouldn't be possible without your support!It's that support that allows me to create all this fun art, animation, and gaming content for almost 4 years now! In which time I've been able to create so much fun erotic art and games for you to enjoy!So let's start off with The Bindmancer: What got done?A Skills and Leveling up SystemA level-up system along with skills that can be upgraded over the course of your play....

caroo post Weekly Roundup 173 - Bindmancer Build Released - Keyboard Friendly Version from patreon

Weekly Roundup 173 - Bindmancer Build Released - Keyboard Friendly Version

Hi everyone!So I'm happy to announce that the newest version of the game has been released!You can download and play it from here!There's no new erotic content in this build but work has been done in particular to make the game genuinely "keyboard only" friendly. (And maybe gamepad. If anyone wants to try give it a go and let me know.)There's some other changes as well, mostly surrounding other UI elements and the like, in addition to a few other bug fixes.I hope you all enjoy the newest version of the game!And of course, ha...

Weekly Roundup 172 - Rest Week

Hi everyone!A bit unexpected on my end. But there's not too much to talk about this week. A combination of factors led to me being unable to get work done on the Bindmancer this week so there's not much progress to report on.But the focus for next week will be to get a build out before Christmas with the Keyboard friendly UI pass in and ready to enjoy!So apologies for the unproductive week. But more to come within the next week!Cheers!- Caroo

caroo post Weekly Roundup 171 - Keyboard-Only UI Pass from patreon

Weekly Roundup 171 - Keyboard-Only UI Pass

Hi everyone!,I've worked on something interesting this week for the Bindmancer and while it won't look glamorous it is a good addition! Let's get into it:1: What's New?So all of this week was spent on making every UI button, slider, and screen 100% keyboard-only friendly.As of the current addition this isn't the case and all UI screens demand use of the mouse to navigate which is clumbersome for a game where the main buttons are 4 directions and the Spacebar key.And making UI keyboard-only friendly is actually a lot more wor...

caroo post Weekly Roundup 170 - Back into Bindmancer! from patreon

Weekly Roundup 170 - Back into Bindmancer!

Hi Everyone,This week showcases me getting back into development for the Bindmancer. So let's get into it.1: What's New?So shaking off the dust this week was me getting back into the build and looking to fix a few bugs and playability issues first. I'll run over what I got done!First off was fixing some of the timing issues with the chest open and prisoner freeing puzzle.Previously if you rapidly tapped once you got a successful input you could cheese out the other two taps. Now you can't do that.I've also just tightened up ...

caroo post Weekly Roundup 169 -  Roxy Released, and What's Next? from patreon

Weekly Roundup 169 - Roxy Released, and What's Next?

Hi everyone!As most of you know The Roxy Animation Pack is out! I hope you've been enjoying it!It was a solid 2-months of work to get it done with the last few weeks doing some overtime to get it over the line. So I've taken a few days off to cool down and relax.A minor update for the pack: I added Herm-Version videos and screenshots as well for people who can't play the game. You can access those by re-downloading the pack.A message to newcomersHi there! Thanks for joining and I hope you liked the Roxy Animation Pack!At this point ...

caroo post Roxy's Tune Up - Animation Pack! from patreon

Roxy's Tune Up - Animation Pack!

Roxy's Tune Up is here! An animated interactive gallery where you put Roxy through her paces in this consensual BDSM sci-fi experience!It's ready and it's here!Roxy's Tune Up is a "Consensual sci-fi BDSM" themed interactive gallery.Roxy's body has seen some dire wear and tear and she's come in for repairs, replacements, and "diagnostic" tests. Help her to create a new look!Is Roxy ready for her new body and her mind to be put to the test? Can she endure mind melting pleasure and ticklish torments?Let'...

caroo post Weekly Roundup 168 - Roxy Animation Pack - Part 8 - Almost there! from patreon

Weekly Roundup 168 - Roxy Animation Pack - Part 8 - Almost there!

Hi everyone!As you probably might of already noticed I wasn't able to hit my mid-week deadline for getting the animation pack out.It's not due to a lack of trying. I'm just doing my very best to get an animation pack as polished as I can for you all! I think with these sorts of packs the deliver and its quality matters a lot.The good news is that every component of the pack has been completed! What I have left to do is:a) Some final animation and UI polish over 1-2 days.b) Spend an 8-hour day preparing all the assets of the animatio...

caroo post Weekly Roundup 167 - Roxy Animation Pack - Part 7 from patreon

Weekly Roundup 167 - Roxy Animation Pack - Part 7

Hi Everyone!Another short and sweet weekly roundup. But I can confirm that we're in the home stretch for this animation pack!1: What's New?This week (and last weekend) was 100% dedicated to working on completing the animations for Roxy and I can say they've gotten a great pass now.That's about 30 animations over 34 sequences!And as you can see on the gifs below I've also continued to work on the UI and progression logic. Now depending on the genitals you've chosen the correct UI buttons will either appear or hide.So some...

caroo post Weekly Roundup 166 - Roxy Animation Pack - Part 6 from patreon

Weekly Roundup 166 - Roxy Animation Pack - Part 6

Hi everyone!It'll be a short and sweet weekly roundup this week but I have a few animation gifs to show off!1: What's New?So this week I spent all of it working on animating in Unity! And in terms of hours spent it was one the longest work weeks I've had in months.For context. This animation pack is one of my most complex yet. Coming in at about 25 Unique animations.So far I've animated about 13 of them so there's 12 more to go! Each animation takes about 3 hours to do.Here's a few samples:A nipple focused animation:A co...

caroo post Weekly Roundup 165 - Roxy Animation Pack - Part 5 from patreon

Weekly Roundup 165 - Roxy Animation Pack - Part 5

Hi everyone!Progress this week was great so allow me to show off how the Roxy Animation Pack is coming along!1: What's New?A lot of time this week was Spent on game logic and UI.Here we can see the current UI aspects. This animation set has many different parts and some are dependent on what genitals Roxy has sporting. So it's communicated in the part sequence UI at the bottom.Another thing worked on was the UI and interaction for the body part choices that you choose at the start of the animation set. Button animations and making sure ...

caroo post Weekly Roundup 164 - Roxy Animation Pack - Part 4 from patreon

Weekly Roundup 164 - Roxy Animation Pack - Part 4

Hi everyone!Lots of production work to show off this week as we move from asset creation in Photoshop into scripting and animating in Unity!Let's get into it!1: What's New?So the big overall accomplishment for this week was getting all the Roxy art assets into Unity and ready to animate.I spent Monday and Tuesday finalizing and neatly naming all the layers, including adding extra layers for effects and the like.I've also started to work on some of the "Game logic" For the animation set. Namely the body customization options ...

caroo post Weekly Roundup 163 - Roxy Animation Pack - Part 3 from patreon

Weekly Roundup 163 - Roxy Animation Pack - Part 3

HI everyone!It'll be a short weekly roundup this week but I have a few progress screenshots to show off, so let's get into it.1: What's New?All of this week was spent in Photoshop working on the shading and rendering of all the Roxy art assets. Going layer by layer and adding shading, coloring in the lineart and adding some effects.Which I can say is pretty much 90% done. I've shaded and given some polish to every current asset.All I need to do now is both neatly sort out the layers and add effects in as well. Need to make asset...

caroo post Weekly Roundup 162 - Roxy Animation Pack - Part 2 from patreon

Weekly Roundup 162 - Roxy Animation Pack - Part 2

Hi everyone!It's a short post this week to more or less update how work goes on the new Animation Pack art, so I'll get to it!1: What's New?This week was spent deep in photoshop making the art assets for Roxy.It goes well, This animation pack is going to be right up there in terms of complexity due to the number of layers it's going to have (but that just means more fun things get to happen to Roxy!)I've laid out the sequence and it's going to end up floating around 25-30.Here's two screenshots of the current progres...

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