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Light of Shadows from patreon

Light of Shadows

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Light of Shadows posts

Posts: 452 Files: 2065
Light of Shadows post Tori Loading Screen from patreon

Tori Loading Screen

New loading screen for streaming on picarto provided I get the time to do so.

Light of Shadows post POPPING - Amy Davinci Animation Test from patreon

POPPING - Amy Davinci Animation Test

This was a (relatively speaking) short rough test using moho and davinci together but this time trying some of the more advance features in davinchi that I usually don't mess with, specifically the visual and audio effects beyond simple fade ins and fade outs.I ultimately went with the blaze animation for a final product mostly 'cause I just really wanted to draw some blaze and wasn't really trying to do anything X-mas related this early (And high blaze just... spoke to me in the moment for some reason. don't know why). But sinc...

Light of Shadows post Candy Hittin' Different Animation Loops from patreon

Candy Hittin' Different Animation Loops

More Godot Tests - Rough Build

Still working with Godot (and now twine) but this is a SUPER rough build of donut party - remastered that i designed using the feedback i got from itch.io and since some folks had been asking about donut party, i figured i would share what i have even though it's really rough and I don't think it's ready for public viewing, but since folks showed interest i figured there would be no harm.I melded the first belly burst game mechanics with the concepts of donut party and added a simple shooting mechanic (space bar, move with left and ...

Light of Shadows post Assorted Studies from patreon

Assorted Studies

More Godot Updates coming soon (hopefully, gotta figure out why files are so freaking large on export) also, that Mario wonder event was pretty cool. I don't normally mess with characters I don't know well or those that come from companies / fandoms that are known for hounding fan works or NSFW artists but I might make an exception this ONE TIME in the near future. Just depends on health stuff. Who knows? since twitter is dying and I've been getting better reception on new grounds and other webpages anyway, I might finally branch ou...

Light of Shadows post Breast Expansion: Queen Tyr'ahnee from patreon

Breast Expansion: Queen Tyr'ahnee

Weekend is going to get busy so here's a quick expansion of Queen Tyr'ahnee. Tossed a coin to decide if I was gonna do lip expansion since she doesn't have a mouth originally and landed on heads, in favor of adding lips. :3

Light of Shadows post Rouge - Danger Throw Back Animation Loop from patreon

Rouge - Danger Throw Back Animation Loop

Found a way easier way to add chromatic aberration in CSP and using what I know now, decided to do an animation using CSP alone to see if I could get a reasonably nice animation out of it. I think the mp4 looks WAY better than the gif file but hey, gif files are limited in their color range so what can you do? Either way, y'all enjoy.

Light of Shadows post Just some things I tried to animate in Godot from patreon

Just some things I tried to animate in Godot

We're definitely not doing skeleton animations in godot anytime soon I just can't wrap my head around it, in every animation program you just draw the bones over the sprite but in godot I couldn't figure out how to do it and using scripts & coordinates to rig something is just... a lot, when I could just animate it in moho and export the frames, which is what I ended up doing for rouge while using the parallax settings for the background which fortunately wasn't as complicated as the skeleton2d node.I want to try to keep file si...

Another Set of Test Game Stuff (It's just Text)

Just Another Game Test with a set of things i'm testing. I got the Huni-Brew Clicker mini game to function the way I wanted it to as well as the time of day, day of week, and season system that I wanted to implement. Now i need to add the ability to upgrade units using Huni-Buns to allow for greater production and add the date/pet mechanics for the NPCs the player will be meeting.I know it's not that interesting without graphics BUT laying the ground work of the game is super important and I want to share progress where I can. I'm n...

Just A Test Executable - Don't Expect Much

Coding stuff & testing systems in an imageless scene isn't really something you can post online since people aren't going to be interested without visuals BUT I finished a functioning cookie clicker in-between work and I'm happy about it so wanted to share.

Light of Shadows post Another Janky Mess from patreon

Another Janky Mess

But it's a functional janky mess. :3This took so much time to figure out and originally i was going to attempt to do something much larger but the moment I felt like I had an understanding of Godot i plunged into the deepest pits of not knowing anything. however while i'm crawling out of that pit, I managed to put together this and push understanding and writing code from scratch a bit better.I'm SUPER glad I didn't go ahead with the adventure game / visual novel idea nor the platformer idea because I'm realizing I have a LO...

Light of Shadows post Bruh... from patreon

Bruh...

I'm so tired, the sun has risen, my body aches and my code is like a blob of spaghettis but damn it, i managed to make something functional with my little hodgepodge of code! don't expect much from this, it's litterly a little catcher mini game, but what i learned from making it was invaluable and i feel like i'm starting to understand the gdscript more when i'm trying to problem solve without immedetly looking up a tutorial to fix things. i still don't know a vast majority of what i'm doing (i wrote 100 lines just t...

Light of Shadows post Random Test Stuff I was using in Godot. from patreon

Random Test Stuff I was using in Godot.

Little steps become big ones over time. Was more concerned about learning the Godot functions & parallax so just used transparent collision shapes for platforms unlike the metal crates from last time.

CW: Implied Popping! - Do U Even Inflate?

This was made to test the Moho 13 camera effects for another project I'm working on as I wanted to see the limits of the camera tilt, panning and other movements that could be done with 2d objects before things got too distorted by the lens. All things considered, I think it turned out pretty good for a test animation, had me thinking of PaRappa the Rapper the Rapper and Jammer Lammy when i was experimenting with dancing stick figures but I figured something like this would be more interesting for folks. :3

Shantae Scene 3

So apparently Moho can treat background elements as a 3d environment by mapping 2d objects to a 3d plane. The closest thing I can think of that's similar to what I'm seeing in Moho is jammer Lammy and Parappa the rapper but without me having to actually map it to a 3d object in something like blender.The Shantae project is experimental so I figured I'd play around with it since it would be kind of cool to make a stage and audience in a future scene or maybe another project.

Light of Shadows post Dance Parlor WIP - It begins from patreon

Dance Parlor WIP - It begins

One scene down, way to many to go. Played a little bit with the moho camera tools in the two scenes but I need to learn more about them and how they interact with 2d rigs. from what I can gather by just messing with it, the layers are in a 3d Space, kinda like ubi-art games, specifically Rayman legends, where 2d objects can exist within a 3d space, and the cam and objects can move between them, creating a sort of 2.5D effect. it's also past midnight so.... bed. :3

Dance Parlor Animation Update

Decided to hunker down and try to finish it even if i think the concept may have been to complex. I'll consider it a challenge or something. whatever keeps me motivated to not buckle under the idea of spending weeks / months on a single video.Got the 4 intro scenes done so next is animating shantae and the expansion scenes. again, i'm not trying to go for anything too special. I'd consider it a success if the end result ended up being something similar to that bandigalz n.fected video i did a while back.This is mostly to learn moho ...

Light of Shadows post One Step at a Time from patreon

One Step at a Time

We're just going to do each scene one after another, that way I'm not getting completely overwhelmed by the idea of doing everything all at once. hopefully that will make it easier on me to finish this animation. Long forms aren't my strong suit.

Light of Shadows post Assorted WIP / Trashed Concept Stuff from patreon

Assorted WIP / Trashed Concept Stuff

Been working on this for a while, finally got to storyboarding but i'm so tired so I figured I'd upload the concepts.It was supposed to just be a simple animation that I could use to practice moho and davinchi with but got carried away. However, since i got the beat down, I could do each scene on their own and then compile them later.But honestly, i'm thinking about doing something with a simpler script for a first FULL animation, preferibly something that doesn't rely on audio as heavily (which is why donut party got canned. th...

Light of Shadows post Breast Expansion Moho Test from patreon

Breast Expansion Moho Test

I'm loving the new bone tools and I'm almost tempted to make a full character rig (something akin to the rigs used in EGQ, MLP, Producing Parker, Ectera). But I want the end results to be more like an animated visual novel, akin to the stuff Drunk Oak puts out, as i feel that's something I could produce without too much stress as I'd greatly prefer to not backslide on recovery. But we'll see. I wrote a script to put all this learning to a real test but it will take much longer to make than an animated rough sketch. but it&#3...

Light of Shadows post Animation Test - Midnight Sparkle BRB Screen for Streaming from patreon

Animation Test - Midnight Sparkle BRB Screen for Streaming

After doing a lot of behind the scenes stuff and learning, I think moho shots/scenes shouldn't be longer than 5 seconds, maybe 10 at the most, as the program and my computer starts to struggle after that point as it has with past animations. I think it'd be better to animate each shot in separate files then compile them in Da Vinci studio to make completed scenes / animated sequences, but that final test will have to wait till later.Otherwise, Loving the bone tools, importing from CSP has improved and thanks to learning better bone tool...

Light of Shadows post Gallium Gunk Amy Animated - Video ZIP Attached from patreon

Gallium Gunk Amy Animated - Video ZIP Attached

I've been learning more complex animation tools in moho using bones, mesh warp and a few other things. I normally rotate and scale the parts manually but I finally got the bone tools to behave like I wanted and tried using some other features to make a more complex rig after importing the images from CSP. I still don't know how to draw in moho, but if i can learn how to do it and get the style I want, it'll cut down time by alot.While a lot of my time has been focused on work, health and learning new skills I think it's going to...

Light of Shadows post Rebecca - Dirty Motel Ruins from patreon

Rebecca - Dirty Motel Ruins

Had tacky wallpaper on the brain, I think going pure linework and color flats is more viable for quick works, which would be useful for longer projects like comics and godot stuff.

Light of Shadows post 2023-05-20 Rouge from patreon

2023-05-20 Rouge

A quick rouge to test some brush settings.

Light of Shadows post Bimbo Booster - Blaze the Cat from patreon

Bimbo Booster - Blaze the Cat

Today was a long day and I don't know why my pc had so much trouble today after getting back from doing stuff but updates are finished and even if today was kind of rough, tomorrow is an opportunity to have a better day. Besides, the PC didn't crash, which is the main thing, so I think tomorrow drawing should go a lot smoother. Though, I wish CSP and similar programs wouldn't freeze every 5 seconds over unrelated updates.

Light of Shadows post 2023-05-05 - Doodle Dump from patreon

2023-05-05 - Doodle Dump

Light of Shadows post 2023-05 from patreon

2023-05

It's been a stressful week but fortunately tomorrow I'll be able to focus on on commissions and more Patreon stuff without interruptions / getting called for work.

Light of Shadows post Quick Update from patreon

Quick Update

I apologize for being missing for so long. Been focused on other things and health at the moment. Not to mention the random power outage the other day. I'd like to get back to making at least some short animation loops and pin ups but until finished works are completed, I may as well try to share WIPs and other stuff just so folks can see what i've been working on in between work and commissions.

Light of Shadows post Gallium Gunk Gut - Amy from patreon

Gallium Gunk Gut - Amy

Light of Shadows post Blaze Primed to Blow from patreon

Blaze Primed to Blow

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