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Shattered Pixel

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Shattered Pixel posts

Posts: 443 Files: 246

Ascension | Patreon Weekly #156

Hey Patrons!Firstly, there’s an audio Q&A attached to this weekly! There were 12 questions asked by 7 different patrons. You can find question timestamps at the end of this weekly.In this weekly I’m going to go over balance changes and the new ascension route coming in v1.3!Ascension Route ChangesI’ve been going over concepts for a better ascension route for a little while now, and finally I think I’ve settled on a good plan. I want to ramp up ascension difficulty, make it impossible to just run away back to floor 1, but also not make t...

Score Breakdown | Patreon Weekly #155

Hey Patrons!Next week’s weekly will have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.In this weekly I’m giving a final status update on pins and sharing some of the new curse designs I’ve implemented!The Pins are all Shipped!A huge milestone, all outstanding pin shipments have now been sent! Every single Patron who has earned a 1, 2, or 3 year pin (and who has provided their address) should now either have those pins, or have them coming soon in the mail!Moving forward I’m going to start sendin...

Third Anniversary! | Patreon Weekly #154

Hey Patrons!Firstly, Patreon Poll #29 has concluded! Here are the results:Fragile: 73%Wayward: 58%Anti-Entropy: 42%Sacrifical: 31%Exhausting: 23%Bulk: 19%Corrosion: 0%The results here are pretty clear-cut, with most interest being toward changing fragile and wayward, and then some interest for other curses that tapers off to 0 with corrosion. Based on this I’m mainly going to be looking at fragile/wayward, but I’ll see if there are some adjustments I could make to anti-entropy and sacrificial too.There’s also a new Shattered Secrets post!...

Curse Improvements | Patreon Poll #29

Hey Patrons!Based on the results of last month’s Patreon Poll, I’m going to making a few curse changes in v1.3. I’d like a little help determining which curses are the most deserving of changes though. I have my own preferences, and gameplay stats about which curses are stronger, but generally don’t have a strong idea of which curses players dislike the most.As a reminder, curses should have generally negative effects that add gameplay variety, give the player some room to play around them, and can even be turned to the player’s advan...

Shattered Pixel post ‘Cause of Death’ | Patreon Weekly #153 from patreon

‘Cause of Death’ | Patreon Weekly #153

Hey Patrons!Firstly, there’s a new Patreon Poll running! This poll covers some options for potential curse changes in v1.3.I’ve also just shipped another round of pins. Every Patron who signed up by the end of 2020 has now been sent the pins owed to them. I expect to send one more round of pins in the middle of this month, and then we will be all caught up!In this weekly I’m going to share the results from last week’s sale and give some info about new badges coming in v1.3!Post ‘Going Rogue’ and New Store Page!Steams ‘Going Rogueâ...

Going Rogue | Patreon Weekly #152

Hey Patrons!In this weekly I’m going to share some news about an upcoming steam sale, and progress on badge and buff icon improvements!‘Going Rogue’Firstly, I have a little exciting news that’s not related to v1.3.0. Shattered will be a part of Steam’s upcoming themed sale ‘Going Rogue: A Festival of Persistence’, which goes live a couple of hours after this weekly until May the 9th. This another featuring opportunity for Shattered, and I’ve set it to be discounted by 15% during the sale as well!I’ve been working on improving ...

Score Multipliers | Patreon Weekly #151

Hey Patrons!Firstly, there’s an audio Q&A attacked to this weekly! There were 8 questions asked by 5 different patrons. You can find question timestamps at the end of this weekly.In this weekly I’m going to cover some of the various improvements I’ve made over the last week.More Metamorphosis OptionsFirstly, as a more specific change, I’m expanding the functionality of the scroll of metamorphosis a little. Currently there are 10 talents which are excluded from appearing for other classes, but I’ve whittled that down to just two. These...

Custom Seeds! | Patreon Weekly #150

Hey Patrons!Firstly, here are the results from Patreon Poll #28: Curse Improvements: 54%Harder Ascension Route: 54%Item Rework / Addition: 42%Interface Shops: 38%Further Alchemy Streamlining: 23%The final result of this poll was notably different than the public numbers would indicate. A harder ascension route in particular was a lot more popular among silver patrons than it was among gold+. Based on these results, I’m going to try to work on 2-4 curse improvements and some slightly more basic ascension improvements for v1.3.0.Also, next week...

Survey 2022 Results! | Patreon Weekly #149

Hey Patrons!Firstly, there’s a new poll running! This one covers some options for additional side content in v1.3.0!For this weekly, I’m going to go over the results of the recent rewards survey, and some plans I’m forming for changes to the Patreon.Survey ResultsIn total the survey was completed by 53 patrons and gives me a nice picture of how the current rewards are valued, thank you very much for participating! As I alluded to previously, the main point of this survey was for me to have a good idea of what you guys value the most, in p...

v1.3.0 Side Content | Patreon Poll #28

Hey Patrons!With the final patch for 1.2 going out shortly, I’m now starting to work on content additions for v1.3! I already mentioned a fair bit of what I’m planning in the most recent blog post, but as usual there’s room for some additional side content; voted on by you guys! I’ve got five different options for various side content that I could work on for v1.3.0.It’s also worth noting that some badge additions and UI/UX improvements are already planned for v1.3.0, so they aren’t included here.The strength of support for each opt...

Survey 2022 | Patreon Weekly #148

Hey Patrons!For this weekly I’ve got a survey for you guys to fill out about the current Patreon rewards, and some info about early planning on v1.3.0.Shattered Pixel Patreon Survey 2022It’s been almost exactly a year since I did a survey about the state of the Patreon, so I think we’re about due for another one. You can access the survey here! (note that a Google account is not required to participate, only to save responses in progress)The main purpose of this survey is to evaluate the current state of the Patreon’s rewards. In partic...

Post-Steam Release | Patreon Weekly #147

Hey Patrons!Firstly, there’s an audio Q&A in this weekly! This time there are 10 questions from 5 Patrons, and I was able to give each question a decent amount of time. You can find the timestamps at the bottom of this weekly.In this weekly, I’m going to share some details on how the Steam release is going, and on an upcoming patch.Shattered’s First Week on Steam!We’re almost a week into the game’s release on Steam, and so far things are going very, very well. It seems my efforts to market the game prior to launch have worked out, wit...

Steam Release! | Patreon Weekly #146

Hey Patrons!Before getting to the weekly, there’s a few things to cover: There’s a new Shattered Secrets! This one gives a rough overview of the unique mechanics I have planned for the two new heroes. Next week’s weekly will also have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord. Lastly, we have the results from last week’s Patreon poll: Top-Left Enemy Info: 57% Better Secondary Game Screens: 57% Button Navigation for Menus/Windows: 57% Radial Menus: 43% Better Controls Tutorialization: 21%A thr...

Getting v1.2.0 to Beta | Patreon Weekly #145

Hey Patrons!Firstly, there’s a new Patreon Poll! For poll #27 I’m letting you guys help me decide how to prioritize further desktop improvements after the launch of v1.2.0.For this weekly, I’m going to share more progress on v1.2.0’s content development. It’s almost ready for beta, and I expect I’ll be making a blog post on Shatteredpixel.com a bit later this week.Levelgen ImprovementsI’ve now locked in the designs of all the new rooms and am almost finished implementing them. There will be six new rooms in total!Firstly, two new ...

Desktop Improvements pt.2 | Patreon Poll #27

Hey Patrons!With the beta of v1.2.0 imminent, I’ve been thinking of further improvements I could make to the game for computer players. A few polls ago I asked for your help in determining the priority of desktop improvements, so I thought I’d do it again!These choices aren’t going to be added in v1.2.0, but some of them might be worked on as early as a v1.2. patch.The strength of support for each option will determine how I prioritize these improvements!---Please vote for all the options that you like, not just for your one favourite! I ...

Boss Music! | Patreon Weekly #144

Hey Patrons!In this weekly I’ve got some new boss music to share, and some progress on v1.2.0 content!Boss Music!Give the music attached to this weekly a listen if you haven’t already! Kristjan and I are hoping to add these new boss tracks in v1.2.0. Here are the timestamps:0:00 Goo1:26 Tengu2:17 DM-3003:59 Dwarf King5:45 Yog-DzewaPlease let me know what you think! The tracks are pretty close to final at this point, but your feedback is still crucial.v1.2.0 Content ProgressFirstly, I’ve added all of the game’s badges to Steam as achieve...

Paperboard Mailers | Patreon Weekly #143

Hey Patrons!Firstly, there’s some audio in this weekly! This time around there were seven questions, though the last few had a lot of details I could get into.Patreon Poll #26 also just finished, here are the results:Re-used Buff Icons: 77%Overhead Spell Effects: 68%Spell Item Sprites: 55%Chalice of Blood: 32%Shield Sprites: 18%People pretty heavily favored UI elements and effects over sprites! I’ll look into improving some of the re-used buff icons, and adding a couple of new spell effects. I might also see if I can make one more spell spr...

Spritework Improvements | Patreon Poll #26

Hey Patrons!I’ve got a pretty long list of poll decisions I still have to deliver on (though they’re all coming in v1.2.0!) and I’m quite busy with other work as well, so for this month the poll is going to be a bit simpler.I’m largely happy with the pixel art in Shattered, but some of it is definitely more …rough… than I’d like. I’ve compiled a list of five places where I’d like to make improvements to some of the game’s non-animated sprites, let me know which ones you guys think are most in need of some adjustments!The str...

Crystal Doors | Patreon Weekly #142

Hey Patrons! Sorry for the delay in this weeklyA few things first: There’s a new Patron Poll! This one covers some smaller visual improvements to be made to the game’s various sprites. Next week’s weekly will also have an audio Q&A segment! Feel free to ask questions either here or on the Patreon discord.In this weekly, I’m going to share some early results from Steam Next Fest, and some design plans for alchemy and special rooms!Early Next FestNext Fest started on Monday, and early data is quite positive! So far Shattered is getting ab...

Final Next Fest Prep | Patreon Weekly #141

Hey Patrons!Firstly, there’s a new Shattered Secrets! In this one I’m showing some new music for each of the game’s bosses!I’ve also not yet heard back from a majority of Patrons who I sent pins to in the second round. If you received a pin please let me know! I am still planning to send another batch this month, but I want to get an idea of how serious any shipping issues may have been. I may scale back the size of pin shipping rounds a bit to help offset shipping risks, which would mean we’ll get fully caught up in April.Finally, in...

Early Demo Access | Patreon Weekly #140

Hey Patrons!I’ve got some more updates about the Steam version and demo this week, including some early access codes!The Demo is Ready!Since last weekly I have finished up implementing the new demo functionality and the core desktop UI, so we’re all ready for the demo to become generally available on the 10th! The only two things I’d like to try and get done before then are tooltips when the player hovers over buttons, and improved screenshots on the game’s store page.If you’d like to try the game out before that time though, I’m no...

Inventory Windows | Patreon Weekly #139

Hey Patrons!Firstly, this weekly has an audio Q&A in it! Go and give it a listen if you’d like. You can find audio timestamps at the end of this weekly, sorry for forgetting them last month.In this weekly I’m sharing more info on the upcoming Next Fest demo, including UI work and an early look for some Patrons!Finishing up the New UISince last week I have now fully implemented the base desktop UI! The new inventory panel is working well and so far has held up to my testing. In fact, after playing with it for a bit I’ve already thought up ...

Demo Details | Patreon Weekly #138

Hey Patrons!Firstly, there’s a new Shattered Secrets! In this one I cover some of my concepting plans for shop improvements.We’re also going to have an audio Q&A segment to next week’s weekly. If you’d like to ask any questions for it, please either comment here, or on the patreon discord.For this weekly, I’m going to share the progress I’ve made toward the desktop UI and a demo at Steam Next Fest.Next Fest Demo DetailsI plan to have a demo for ShatteredPD up on Steam in advance of Next Fest’s starting date of February 22nd. While...

Native Launchers | Patreon Weekly #137

Hey Patrons!Firstly, Patreon Poll #25 just finished, here are the results for the specific type of levelgen additions people want:Special Rooms: 87%Level Feelings: 45%Secret Rooms: 39%Standard Rooms: 29%Special rooms gained the strongest support by a big margin, so I’ll be focusing most of my efforts there. I’ll admit I wasn’t expecting them to get such strong support, so I’ll need to spend a bit of time concepting before I can share specifics about what I might change there. Level feelings also got some support, so I’ll look to make ...

Resolution Scaling | Patreon Weekly #136

Hey Patrons!Firstly, Patreon Poll #25 is running! Go there to vote about what specific levelgen improvements will be made in v1.2.0.v1.1.2 is also going to go to beta very shortly. It’s mostly bugfixes, though I may look and see if I can make a couple balance tweaks as well. One notable bug I hope to address is save corruption issues that a few Android 12 users have been reporting.Read on for more details about the desktop changes I’m making this week.Next Fest DetailsAs mentioned a few weeks ago, I’m going to be participating in Steam ne...

Levelgen Options! | Patreon Poll #25

Hey Patrons!In last month’s poll, you guys voted quite strongly for v1.2.0 to feature some improvements to the game’s levelgen. Levelgen is a pretty broad thing though, so for this poll I’d like you guys to vote on some specifics! I’ve tried to focus the options around the things that I think there’s the most potential for, a lot of which focused on additions.The strength of support for each option will determine how I prioritize levelgen improvements in v1.2.0!---Please vote for all the options that you like, not just for your one fa...

And A Happy New Year! | Patreon Weekly #135

Hey Patrons, Happy New year!As mentioned in the last weekly, I’ve been taking things a bit easy over the last couple weeks. I’m properly getting back to work on Shattered as of today. I expect I’ll have some progress on v1.2.0 to share by next week, but in the meantime there are some things I’ve worked on that I can share right now.Read on for some info on another patch, and an early tease for two new heroes!v1.1.2I’ve decided to do one more patch following v1.1.1. There are a few issues left to iron out, including a nasty save corrup...

Happy Holidays! | Patreon Weekly #134

Hey Patrons,I hope you’re all having a good holiday season. Given the recent family events that have been happening for me, this last week has been mostly spent trying to relax with my family and on prepping/having Christmas. I expect that I’ll have some stuff to share next week, in particular I’ll be trying to get the “Shattered Pixel Dungeon in 2022” blog post ready for early January.One small update I can give is that so far pin shipping seems to be going very well! 9 out of 11 Patrons who were part of the first shipment have recei...

Steam Next Fest! | Patreon Weekly #133

Hey Patrons!Firstly, here are the results for Patreon Poll #24:Levelgen Additions: 69%A New Item: 38%New Badges: 35%Interface Shops: 35%Levelgen additions is the clear winner here, with a lot more relative support than I was expecting! As mentioned in the poll, I don’t there’s enough design space to add any major algorithm changes like in 0.9.1, but I will look into a variety of other adjustments. Poll #25 might give you guys some more specific choices on exactly what sort of levelgen stuff you’d like to see.This weekly also has an audio ...

v1.2.0 Side Content | Patreon Poll #24

Hey Patrons!v1.1.0 is now finally released, and so I’m starting to plan out what exactly will be in v1.2.0. As mentioned before, I want the update to be on the smaller side and focused on various miscellaneous content. The most important thing will probably be desktop-specific improvements, as they’re needed for the game’s Steam release.However, there should be room for a little bit of new game content as well, so I’d like you guys to help me prioritize! I’ve got a few options here for what could become new content in v1.2.0. Some of ...

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