HTHStudios posts
Red Light District - Small Fix - Update 0.1b6
Minor update for Christmas. We at the studio hope you're all having a happy holiday! Check your Patreon messages for your link!Bug Fixes: Dead Dialogue for Kira/Jeanette GUI Scaling Camera Height Texture/Sprite Pop Out
Red Light District - Update 0.1b4
Check your Patreon message box for your link!Changes:- Dozens of small graphical tweaks to improve performance.- Scene, Movement, and Camera optimization on all scenes- Early Access to the House of Troy is now accessible!- Repaired the Z key function for Player SensesKnown Bugs:- Some GUI settings fail to save between load screens and may need to be reactivated manually. (Screen Resolution & lighting settings)- Collision detection missing on small clutter.
Light Safety Feature Test
There's a video there; click the white box!A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while playing video games. We are testing out features to reduce intense lighting effects over the next few builds of the game.
Sasha Dance Beat Synch Test WIP
There's a video, just click the grey/white square!Some linework and rhythm testing for Sasha's Dance Animation. She doesn't have a tail yet but I'll put that in later.
Subscription Charge Date Renewal is a Go!
Finally, we have the option to charge Patrons on their renewal date!I know there's been a lot of confusion and frustration with the old way of charging Patrons. But that is a thing of the past.This does NOT affect Current Patrons. This ONLY applies to NEW Patrons.For New Patrons:New Patrons are charged on the day you join, and then monthly on that same date. For example, if you join on the 10th, you’ll be charged on that day, and then monthly on the 10th.All patrons who joined before the switch to subscription billing continue to be charg...
Server Fixed: Links Sent
Hey all, our server updates are finished and the Temp links should no longer work. I've sent out new links for everyone, so use the new links now.
Game Link Server Update
Redirect links will be sent out shortly.Sorry for the delay on this. I've been running a bit slower than I'd like on account of some severe eye strain brought about after a recent migraine. Fortunately, the pain wasn't as bad as usual but the effect on my vision was jarring. Definitely feels like I pulled something in my left eye. I've had this happen before, It shouldn't take more than a day or two to heal up but I'll AFK for a bit -- After I get the new links moved.Tyvara will still be here and on Discord!
Server Down: Link Problems
Our Host Server is currently down for on site maintenance. I believe this corresponds with a number of recent major software and service updates on the host's end. Downloads may be temporarily effected. I'm in the process of restoring download access for patrons. Should have that fixed ASAP. I'll make a follow-up post when that's available.
New Cyana 0.1f3a: Live for Gold Members
Check your Patreon messager because the latest update for New Cyana is Live!Notes: Dead ends are fixed in dialogue trees. High Tail Hall Interior Preview. Fast Travel system overhauled to include more hubs and Visitor Centers. Texture compression updates and optimization should result in better FPS. Added more plant life sprites. Water plane motion fix/lighting optimization. Hundreds of small texture resolution fixes.
Alpha Team New Link!
Check your Patreon Messages Alpha Team. There's a new link for you to test out!Things panned out a bit differently for this update than I had initially planned. Sex Scenes will be coming in the next update, this is a performance check with Alpha Team members to make sure things are running better with fewer crashes. A LOT of work had to be done on the entire character animation system to fix a BUNCH of bugs caused by outdated 3rd party systems. Major bug fixes are complete for about a dozen different issues.Changes:• Dialogue formatting u...
Major Upgrades Behind the Scenes
I've been a bit quiet this week on account of having a lot more to do than usual. I have brought on Ryan's Bizarre Adventure through Discord for some help with C# Coding and work in Unity and they are in the process of something beyond my skill level.Bringing the games up to date on the latest version of Unity 2022! We've Been running off of Unity 2017 since.....2017. After the process of converting to the newest engine is complete we will be tackling getting more dynamic sprite animations and the long-awaited voiced dialogue!Next U...
Jeannette Sprite Updates
2022 vs 2018 Sprite: There is still a LOT of work to be done on Jeanette for her other 7 angles, but the default sprite is done! I'm in the process of working on the remaining angles, the clothing for those angles, and the scripts needed to track all of the data.Picture of Sling Bikini: The code for Dress to thrill is now running in RLD. Still working out functionality and the GUI but I'll be posting video updates closer to Friday.Picture of Fabric Stretch Sprite Updates: We've also been working on cloth and fabric interactions on t...
New Cyana Pre-Alpha 0.1f2
New update for Alpha Team to test out. The changelog is in the link. Check your Patreon messages for the download link. You can report bugs in our Discord chats.Changelong 0.1f2: https://www.hthstudios.com/newcyanachangelog/
HTH: New Cyana LIVE for Gold Members!
It's FINALLY ready for everyone to explore! Check your Patreon inbox for your link.Here's a link to the changelog for what's new for this build:New Cyana Changelog - Pre-Alpha 0.1f1 https://www.hthstudios.com/newcyanachangelog/#2-28-22This is for PC only. Apple is making a Mac build difficult, so there are delays with getting that released. Currently, we can't make ANY new builds for Mac OS
New Coastline Video
Originally rendered in December of 2021, this clip shows off the recent changes to our Water/Ocean system in 2022.I swear there's a video there. If you click the HTHstudios above, it's a link.
Alpha Team: New Cyana Update 0.1f1
Check your inboxes because the next update is live for Alpha testers.It's been a long, bumpy road getting here. A few features are missing, but I'd rather have you all testing what's ready while I work on the last few bits.Change Log: Character Scene Exit Crashing fixed. Repaired lighting memory leak. Increased detail render distance. Temporarily limited number of trees Added Stone and Rope Bridges Hotel Structure added (Not yet activated) Repaired and expanded guide dialogue Repaired and Expanded Fast Travel Added Walkway ...
Sapphire Caverns Video Tour Link
I've had to contact Patreon because I can't link anything from the site using either the video or link posts. But I can just directly link in the body of the text.So here's the direct link to the video for a tour of the Sapphire CavernsSapphire Cavers Video Tour HERE
Sapphire Caverns Video Tour
Click the white box above for the video. I know it doesn't look like anything's there, but it's a video tour of the Sapphire Caverns.*edit: It shows up as a blank box on my end, but it posts as a discord link. Either way, it's a video tour.Enjoy!
New Cyana Cave Maps WIP
Here's a look at the current Sapphire Cave area and maps. This area has been expanded by over 10x from the original cave maps.The center bottom of the second image compares the old map to the new map scale. Yes, that little brown square was the old map.What you see in the last two underground maps covers the original areas show in the previous image. The first is a section and the second is the full-sized cavern map!These updates are going into the next Alpha Team update. The plan was to put it in the most recent Alpha Team update, but beca...
Alpha Team Update
Check your Patreon Messages for the new update link.Change Log:• Character Scene Exit Functionality has been restored.• Repaired water memory leak.• increased detail render distance.Additional Notes:• This is NOT update 0.1f1. That is coming next!• Update 0.1f1 will:• fix dialogue• add more dialogue,• address numerous map seam breaks,• revise the water levels,• clean up numerous details such as clutter and vegetation• Expand Fast Travel
New Cyana Life for Alpha Team
Alpha team check your messages; the alpha build is ready for your testing pleasure!NEW CYANA – CHANGELOGPre-Alpha 0.1f10.28.21Large Scale Overworld Update:Game Map has been updated from 3 individual loading zones to a fully explorable Overworld Map of the New Cyana Sapphire Islands.This build update focuses almost entirely on whether or not players have an enjoyable and stable experience while exploring the New Cyana Islands.Overworld Map:Sapphire Islands• Added Map Grid 001• Low Res LOD Terrain• Medium Res LOD Terrain• Base Detailing...
New Cyana WIP Updates October 21st
Fixing the last of the camera glitches relating to dialogue for a few remaining characters.Implementing one more major terrain fix before launching 0.1f. This won't take too long. I'll let y'all know how testing goes on the first area around Sapphire Bay.UPDATE: Very good results from initial testing. This shouldn't take very long. Detail loss should be minimal. High res terrains will still be used, but ONLY if you are within 500 feet away. (edited)[10:57 AM]4k Terrain - Grid 001[10:57 AM]1k Terrain - Grid 001[10:59 AM]@everyone...
Progress Updates
About 75% of the restoration process is already automated. That's already underway, the plan moving forward is to begin upgrading from some of the older hard drives that we have still in use which are external to an SSD array for application storage.UPDATE Good news! We have an emergency application backup Drive that is currently getting dusted off and plugged into the main work computer which is going to be able to save me a lot of time. Pretty sure I made this specifically to keep my archives of the rare or specialized software from the p...
New Cyana WIP Updates -- October 24
Still working on a number of performance tweaks. A recent windows update had MAJOR driver conflicts that both set me back around 5 hours AND have resulted in minor performance problems I am not addressing. During updates and performance tweaks I noticed the AQUA engine was taking a MASSIVE amount of GPU resources. While the Effects for underwater Exploration remain the surface water is now both stylized, stable AND has a shoreline animation system for WAVES! Personally, I think this looks MUCH better and a better framerate is always nice!I woul...
New Cyana WIP Updates -- October 20
— 10/20/2021All regions now have ID tags that will trigger the GPS at the top of the screen![12:07 AM][12:08 AM] Many areas now have additional road signs to aid with navigation! [12:08 AM]Been fighting a nasty headache today but have still managed to get additional dialogue fixes and updates done! Also, I have one addition to 0.1f that I wasn't expecting to make but I managed to get the Islands in-game CPU up and running at Sapphire Bay.[5:42 PM]You remember "Liz", right? She'll be expanding into some of the visitor's cen...
New Cyana WIP Updates -- October 19
— 10/19/2021Just about done with lighting and sprite cleanup & detailing on all 2k sprites for NPCs! After this and dialogue cleanup we will be getting this out to @Alpha Team & @Alpha Testers!The framerate checker at the top right hand corner of the screen is going to be left on for diagnostic purposes once testing begins.Here is something to consider: 2020 NPC: Don't waste your time switching to Unity. Flash is going to be just fine, all thanks to Ruffle! You're making everyone wait for nothing! 2021 Ruffle:HTH STUDIOS: [4:46 PM] Mo...
Progress Report October
— 10/18/2021It's funny, There is an automated tool that is designed to handle all of the processes to make the full-scale New Cyana map a reality. It didn't work..... so we brute forced a solution into place over the course of a month!Alright, now to discuss what means on a more serious note: My backup plan to have a second build running the Unity 2018 has hit a few additional snags but the Terrain has been translated over, and detailing is also in progress on that map. Ocean water might look really nice in the 2017 version but it com...
New Cyana WIP Updates -- October Cont.
— 10/17/2021Alright! @Alpha Team & @Alpha Testers are going to be getting access to the 0.1f update real soon! I'm just about done bringing the interactive scenes from version 0.1e up to speed with new backgrounds, better motion and revised animations! All scenes will be getting several more detail passes as we continue moving forward.
New Cyana WIP -- October
— 10/13/2021Making progress with New Cyana updates. The last few days have been a little slow due to a few hardware-related delays. Nothing major, replacement USB Hub is in place and working perfectly, Back on track! Work resumes tomorrow. Also, I will not be streaming tomorrow, I'm getting close to launching for @Alpha Team & @Alpha Testers and I need to focus 100%. Lots of moving parts to keep track of!
New Cyana WIP Updates -- October
— 10/10/2021Good news! We were able to make a significant engine upgrade Behind-The-Scenes on New Cyana! This opens up more tools and better compatibility for world construction and testing. This will be handy as the map continues to increase in complexity. [10:47 PM] This has been quite a major step for Unity's stability as well, Unity 2017 was a bit of a crashy mess when it came to handling multiple large terrain files. The mid-2018 version we've stepped up to can handle the entire island chain all at once without breaking. The tric...







