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secretstash from patreon

secretstash

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secretstash posts

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Random video screen capture update

Things are still a bit rough, with mostly placeholder artwork still being used to fill in the level design. The biggest thing we're working on right now is the controls themselves, getting Ayla moving nicely.

Pinups

To get artwork pumped out faster I’m starting weekly pinups. Suggestions are welcome and can be any scene or character (within reason). You can drop your suggestions here or on the discord.

secretstash post Page layouts for the croc scene  from patreon

Page layouts for the croc scene

Paul is working his magic to bring the croc scene to life. Here are two of the rough draft pencil layouts from the scene.

secretstash post Page of Jungle Dangers 8 from patreon

Page of Jungle Dangers 8

... and put in the pantry!

secretstash post Page 4 of Jungle Dangers #8 from patreon

Page 4 of Jungle Dangers #8

Wrapped up...

secretstash post Page 3 of issue 8 from patreon

Page 3 of issue 8

secretstash post Jungle Dangers 8, page 2 from patreon

Jungle Dangers 8, page 2

Spider attack!

secretstash post Dropping the first page of Issue 8 from patreon

Dropping the first page of Issue 8

Lots of jungle babes have recently gone missing, and Ayla does manage to find them... but might have been happier if she hadn't.

secretstash post Venus Flytrap draft from patreon

Venus Flytrap draft

Super rough draft idea for a venus flytrap monster to put into the game, with Paul doing a few key frames and coming up with the fun double chomp vore finisher attack.

secretstash post Tree assets for Cretaceous Seas from patreon

Tree assets for Cretaceous Seas

Forgot to post this here yesterday. I'm bringing more of the final painted assets into the level design. These trees have been my favorite so far.

Jungle Dangers #8

What catches Ayla next?Poll ends Sunday at Midtnight, EST.

secretstash post Page 5, end of issue #7 from patreon

Page 5, end of issue #7

Lucky issue number 7 was unlucky for Ayla!

secretstash post Page 4 from patreon

Page 4

*Glomp*

secretstash post Page 3 from patreon

Page 3

*Chomp!*

secretstash post Page 2 from patreon

Page 2

In the jungle after dark, it's better NOT to draw attention to yourself.

secretstash post Issue 7, page 1 from patreon

Issue 7, page 1

Happy new year, everybody!The holidays slowed production down a bit but the pages are getting colors now and will all be out next week. I paired up Eirhjien with a colorist to help with the scene's lighting, since he was having some trouble finding the right look. Even with the colorist coming in to help, it still wasn't an easy lighting scheme to use, so that's my fault for writing the scene that way lol.

secretstash post Dimorphodon Draft from patreon

Dimorphodon Draft

About half the reason I wanted to make Cretaceous Seas is the chance to drawn and an animate dinosaurs and other prehistoric looking creatures. This little dimorphodon started as a rough sketch yesterday and basically flew off the page. It's still a rough draft but at only 8 frames (drawn on twos) it won't take long to clean-up. The final might be done on ones, a drawing for every frame instead of every other frame, but he's good enough for the moment.In game play, he's going to be a small damage enemy that'll swoop down and...

secretstash post Background Art update from patreon

Background Art update

I finally have the background art going in a good direction! Backgrounds aren’t my strength so it took a little extra figuring to get settled with style and colors. The tree behind Ayla is still unfinished but marks the direction the rest of the level art will be going. Some of the colors visible on this screen camp aren’t quite on target yet.

December Update

Hey folks!I'm a little overdue for an update but that's mostly from being busy, in the good kind of way. Production is still happily rolling forward on the game and we're getting closer to being able to share a playable demo. Recently, I've been finalizing the first level design and beginning to import the final design artwork. Ayla's animations still need a little polishing but the hardest parts are done. It's an honest effort to avoid "feature creep" for the animations, because I'm getting better with each ...

Jungle Dangers #7 Poll

Pick your favorite and decide Ayla's fate for the 7th issue of her peril scenes!

November Suggestion Box

Let’s hear your ideas for the next issue of Jungle Dangers! What prehistoric peril will befall Ayla next? We will keep the suggestion box open for the rest of the month and start the vote on Dec 1.I‘m also interested in hearing some feedback on the artists that have handled the comics so far. Who has been your favorite?

secretstash post Parasite Enemy Concept Art from patreon

Parasite Enemy Concept Art

If one of these nasty little critters jumps up on you, it's going to be a pretty uncomfortable situation! In this concept design it forcefully lays eggs down Ayla's throat, causing damage over time. Not all concept art will make it into production within the game but I'm going to keep having new ideas fleshed out to prepare for the upcoming stages of development.

secretstash post Page 7 of 7 from patreon

Page 7 of 7

That ends issue #6 and Ayla's encounter with the carnictis worms. Better luck next time. ;)

secretstash post Page 6 of 7 from patreon

Page 6 of 7

secretstash post Page 5 of 7 from patreon

Page 5 of 7

secretstash post Level 1 Values Draft from patreon

Level 1 Values Draft

Before adding the colors, I decided to rough out a greyscale design. This will keep the player's path options clear and make sure the game characters have a suitable amount of contrast from the backgrounds. From here I need to go in and start refining shapes and adding detail.

secretstash post Page 4 of 7 from patreon

Page 4 of 7

secretstash post Page 3 of 7 from patreon

Page 3 of 7

secretstash post Level 1 Redesign Sketch from patreon

Level 1 Redesign Sketch

After a TON of thought and consideration, I reworked my original level 1 layout to have more opportunities for the player to learn the controls, try out combat, and get a sense for the game's feel. This is just the starting sketch for that layout, giving me a map to both the level design and the artwork's construction.Although many assets will be used several times (individual plant clumps dropped in as filler, the landmarks for each area need to feel unique and organic.

secretstash post Page 2 of 7 from patreon

Page 2 of 7

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