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velocirection from patreon

velocirection

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velocirection posts

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velocirection post EVEN MORE @N@L V0R3 (full animation) from patreon

EVEN MORE @N@L V0R3 (full animation)

Here's the full animation! There's some sort of bad clipping at the end, the bronto's leg on the chair, but I'm okay with that. Fixing that would probably be more trouble than it's worth to be honest.I've also made a lil logo thing for the animations, whipped it up real quick:I've decided that I'm probably a dragon now, fursona wise. So did a speed model of what my head would be like (idk I want to tweak still, also add inside of the mouth/tongue and stuff)I think it would be fun to have an animated logo thing in...

velocirection post Final render progress so far! from patreon

Final render progress so far!

It's at 2624 frames rendered, so over half-way done! Most of what's in the current video with all the renders so far has been seen in that preview from earlier, but near the end it does get to the bit where the melon goes in and his hole plays with it a bit.Maybe tonight (but probably tomorrow) I'll have the final video with all the renders.I was really thinking about adding sound to this- but it's over 3 minutes :x that's... a lot of sound. But, it seems like a lot of people would enjoy having sound and.. after dipping my t...

Next animation poll 1: Dragons?

I have a lot of different ideas things I'd like to do next, all of which I'm equally happy with, but does anyone want the next one to be feral dragons? (that can talk, like, if I'm doing a dragon animation, it's going to talk. We're having a talking dragon, no question about it)I'm thinking either feral x feral, so two dragons smashing, or feral x some kobolds or equine-y type characters (2-3).If you don't see an option you like, leave a comment about what else you have in mind please!I'm asking this first becaus...

Add sound?

I've been thinking about it a lot, and wondering if I should go ahead and add some sound in to the animation... (maybe a teeeeny bit of voice acting? I could probably animate some mouth movement- the mouth setup for the characters should be capable of it).But how much do you value sound? Is it very important? Kind of? Not really?I'd rather just hand it off to someone else if the price is reasonable, but I have a very specific audio direction I'd like to take... so I'd be doing it myself. Might take some time, but also I think ma...

velocirection post Some tests + full video of hole cam from patreon

Some tests + full video of hole cam

Here's the full video- there' some problems and such that kind of ruin it for viewing on it's own if you ask me, but the purpose of it is to be on the monitor in the environment! Which is why some animations are a bit weird, like it looks good from the viewing angle but a bit awkward from the cam view.Next, render the actual video with the video on the monitor! I'll start that soon. I need most of my computer's resources for school assignments which I have to do :TOh yeah also! I've decided on a title for my dumb school ...

velocirection post Butt cam view so far from patreon

Butt cam view so far

So far, a whopping 1710 frames of it have been rendered. I'm actually quite happy with how everything looks! The lighting, materials and such look quite nice (but maybe it's because we spend so much time looking at view ports, approximations and so one).I'm going to give my poor computer a rest, I'm terrified of something happening to it :x

velocirection post Sound + voice on something (rendering the final cam view also) from patreon

Sound + voice on something (rendering the final cam view also)

Currently rendering the frames for the webcam view(Last finished frame as of typing this! 1189)So I've been doing other stuff, experimenting with some audio.I haven't done lip-sync in a long time, but this is my first time attempting adding audio to something sexual. So, it's a bit rough, but I think okay for attempt #1.Idk if I'll be adding audio to stuff more in the future, since it can be quite time consuming.. and I think I'd rather be actually animating things.I'd like to do some eye lid movement too, but I haven&#3...

Animated part final + a lil something extra

Here's very likely the *final* version of the animation aspect of the bronto x raptor animation. I'll be setting up the scene for rendering, then... if all goes well, as in, hopefully I can just hit render and not have forgotten to enable something/hide something and have all the final frames (all... 4505 of them ._.)Also I attached a lil test with the dragon. I've never modelled/rigged a like, slit-style pp and it's not very mobile (like, I had to have him in a void for now because it doesn't do well at different rotations ...

velocirection post Couldn't resists >_> from patreon

Couldn't resists >_>

I gave him some danglin baby producers and wanted to try an add-on I forgot I purchased (bone dynamics) so I animated this bit real quick.This method for jiggle works good for simpler stuff, but obviously isn't a replacement for soft bodies... soft bodies give much better results with the right settings, but yeah... there's a bazillion parameters to adjust and it takes time to see simulation results.For some quick bouncin' on some not HUGE, super heavy butt, this works pretty good (and for dangly bits)It's very fun animating 4 l...

velocirection post Physics *maybe* final (and lewd imitation spyro) from patreon

Physics *maybe* final (and lewd imitation spyro)

I think this time the soft bodies have juuust enough jiggling and also it doesn't deform the mesh too badly in extreme spots... I'll be fixing up any bad clipping and such next, then hopefully just move on to rendering the animation in the actual environment.Also I've worked on the character for my school unreal project (added in running/walking/shooting as well music and some ambient sound)I've attached a gameplay video (the music is by Spyro Gyra, very good fusion band that I'm pretty sure Spyro *wasn't* named after)ht...

Collecting ideas: Setting

I was going to hold a poll for settings, but I don't know if what I'm thinking is a broad enough variety of setting ideas. So, please suggest ideas for setting (or anything else! But this will be mostly about settings)This way, ideas you suggest will be in the poll and everyone can vote on it, as opposed to my limited imagination of ideas...I'm talking like genre, year, broad ideas. Modern, sci-fi, fantasy, Jurassic, western, mythological, whatever you can think of.The animation stuff is all like, actors and props and stages in my m...

velocirection post Animating things 99.9%* done from patreon

Animating things 99.9%* done

*I don't have anything new really to show, so the image a horrible doodle*In the attachment is a preview of the animation (very close to being done)I spent forever messing with the soft body settings (particularly on the butt) and I've kind of compromised between a stable simulation and less jiggling. I think it's *acceptable* but I'd really like to have some better settings.I thought that the setting in the preview were a tiiiny bit too jiggly, but when I simulated it for the whole animation, it deformed the meshes too crazy in...

velocirection post Further WIP from patreon

Further WIP

I added in secondary motion to whats happening below (when it's seen, since these balls are hand animated!) and have been polishing the part after the inserting part. Also, I added in a simple loop for the bronto licking the plug. I think it looks pretty dang okay as is, but maybe I'll add a bit more variety to that part.It's still pretty wip. I haven't animated his face yet for this part yet, but that'll be soon.I've attached another preview, with all the new improvements. Honestly, I'm actually really happy with ho...

velocirection post The melon insertion part (and life update and such) from patreon

The melon insertion part (and life update and such)

I decided to not do anything important today and worked on polishing this part of the animation.Lately, I've been burned out on work and school. At first, I thought there was something really bad going on, like being physically ill. I've been getting really hot all of the sudden, heart racing, sweating, head aches, weak legs, dizziness, and when I started to figure it out it all pointed towards stress/anxiety.I quit my job. I worked at Wal-Mart for like 11 years and I've been wanting to quit for a long time (*especially* when the pa...

velocirection post In scene preview from patreon

In scene preview

I got around to rendering the last of the frames and such! I added a little "only dinos" logo at the bottom left for fun :p you may recall the "only dinos" idea from awhile ago where I was like "it's a place where people pay to see hot amateur dinos!" or something. This would be the kind of content on such a website.There's a few things that will change though, such as:- The cam view of the bronto's cakes isn't on the monitor but will be in the final version- The render sample rate is low and the resoluti...

velocirection post Almost had the part rendered from patreon

Almost had the part rendered

So, I thought I was good to go, put the characters in the scene, click render and let the computer chip away at it, but it's never quite that simple.I had to re-render several parts because somehow, the watermelon stand was set to be hidden when rendering (not sure when that happened) and somehow, the jiggling on the bronto's butt wasn't there for the entire thing AND the green cushion part of the furniture wasn't moving (the armature modifier was turned off for endering)Here's some gifs of I took while guessing the numbers ...

velocirection post Touching up/adding facial/eye animation from patreon

Touching up/adding facial/eye animation

I've been adding facial animations, touching things up, that sort of thing.More importantly, I added a better sweat layer to the characters to make them appear more wet! I was experimenting with particles, and it doesn't look terrible, but that's only good for still shots. I'm not sure how exactly to go about having moving sweat particles that drip off characters... you can make them emit from a model, but they don't slide down skin and drip off. Not sure how to accomplish this.But I used some procedural noises + a bit of ad...

velocirection post AV WIP from patreon

AV WIP

Update: moved the image into the post body.The much awaited moment! I didn't do much on this yesterday (semester started >_>) but I did some stuff tonight. I animated the eyes/mouth for this so I could get a better feel of his reaction to this (though yeah I still need to animate their facial expressions and also give the bronto some nice licking of the plug, satisfied smile as well after he devours the raptor~~)Also, I'm not sure if this was in the last post? But the part where he catches the melon out of the butt :3I've attached a...

velocirection post Blocking out from patreon

Blocking out

In the attachments, I rendered the video with look-dev view. Weirdly though it didn't render correctly? I think I started before the shaders recompiled or something because the bronto is supposed to look like this:The plug is actually a beautiful, shiny golden plug!(Also keep in mind this is using a built in HDRI, I still don't know how this will look in the actual scene but I think it'll look quite good!)I also rigged a stand thing for the melon... I was really unsure of where that would go, so I made a mechanism specifically for t...

velocirection post Wanted to share this from patreon

Wanted to share this

There's a bit of freak out on the tail hole (I haven't added drivers to the shrink wrap constraints so if the plug gets near the tail hole, it'll try to wrap to it causing a weird glitchy hole!)But I actually did the thing I mentioned in the previous post! Really happy too. The raptor isn't animated after he pulls it out, but dang man I think this turned out somehow... really good!!

velocirection post Another update!! from patreon

Another update!!

I'm attaching the first half of the animation, still WIP but the body movements are mostly done (still haven't done much facial/eye animation yet!)I would be farther ahead, but I've had a couple set backs >_> First the original pp setup wasn't really cut out for the task of being stroked- (no pun intended)So I came up with what might be a fairly comprehensive 4skin setup, so I can easily animate it sliding up/down based on the hand position (if it's parented to the pp):This is done by using shrink wrap constraints over a mes...

velocirection post First bits of animation from patreon

First bits of animation

So I started the first parts of the animation, the raptor isn't animated for this part *yet*Getting an idea of the camera work! (This is using that sweet "camera person" style rig I made for voyeuristic camera movement)

velocirection post More update things! from patreon

More update things!

A few things, added jiggle to multiple parts of the charactersSome are very subtle (the smol raptor has jiggle on his tummy and chest, but very stiff since he's lean)The bronto is more pronounced!And on the raptor's rig, I fixed a bunch of stuff with the butt's deformation and fixed the mouth topology to get better face expression deformation.Bronto also has decent face controls and such- It's easier to work with as his face lends itself more easily to deformation, but the raptor boy has a good enough range to show varying level...

velocirection post Good chunk o' progress update from patreon

Good chunk o' progress update

Yesterday, I knocked out 99% of the environment (the vast majority of stuff is either cc-0/cc-by models from blend swap, the plants except the spider plant I got from blender market)Today, I spent most of the day finishing up the furniture rig for the brontosaurus. It's a complicated setup that reacts to the hip movement (since that's where most of the weight is on him~) I really wanted to convey the heaviness of the character, so the furniture piece, short weight rack and metal bar move as he moves.The furniture thing, the cushion wher...

velocirection post Egg laying WIP from patreon

Egg laying WIP

The jiggle is still not right, but most of the brontosaurus rig is done!Also, here's a smol raptor nerd who will be putting a watermelon inside him~~And here's a look underneath the hood. I've figured out a pretty easy, yet effective, way to deform shoulders more naturally! The shoulder tracks to a bone that's parented to a bone that the wrist IK bone is parented to. This allows you to move the wrist by itself, move the wrist and the shoulder or move the shoulder by itself. (without having to rotate the shoulder bone itself)This...

velocirection post Update from patreon

Update

Sorry, I've been really busy, but did a few interesting things, I'll post more about it but here's a rigged sex and a new hip setupI'll be going on vacation from work the week after next (and won't have classes that week), which means I can actually work on this stuff for once >_> Hang tight because I think this will be a very spicy animation!

velocirection post Testing rig wip from patreon

Testing rig wip

Here's some poses to see how the mesh deforms (wip, barely started the ball/pp/butt hole parts)Lil behind the scenes of the shoulder:And the tail can go *deep~*(Also I modeled a bit of the guts but I'll probably get rid of that later since it might just complicate posing later on)I just can't help but do more stuff on this rig/model, it's my most flexible and competent one yet >_>What I hate the most about only having tiny bits of time to work on things is like, I start something, get to do a tiny bit at a time over the course o...

velocirection post Update (brontosaurus) from patreon

Update (brontosaurus)

It's been quite awhile, I was working on both the animation and this brontosaurus character. The animation I kind of messed up because I parented the donk's body to her leg and when I animated it, it messed the nip suck up a bit.*wip animation >_>But when I drew the head for the brontosaurus, I just couldn't stop thinking about a model... he would be someone the same size as her (taller of course!) and maybe he's her boyfriend or something.This was the sketch and I just felt like it turned out good enough to where I could easily...

velocirection post Tiny WIP from patreon

Tiny WIP

Here's a bit of the animation I wanted to get to asap- I thought it would be a lot of fun to animate. So much so I kind of slacked off a bit and did this the last 3 and half hours instead of assignments ^^; It was quite fun! One thing I did to try and at least *sort of* suggest some tangible fleshiness without having to rely solely on soft bodies. The b00bz have soft bodies on them, but not visible here.I used a vertex weight proximity modifier and a shrink wrap modifier to have more interactive squish:This is a *very* high polygon example ...

velocirection post AV threesome (EARLY test WIP) from patreon

AV threesome (EARLY test WIP)

I had to make a few more adjustments to my rigs (the high poly one of the triceratops babe's nutz are a bit weird and not sure why, but I'll fix that).These are the high poly models animating- I'm animating with the low polygon models since it's much, much more responsive so this is neat for me seeing the lil details on all the polygons (like the flex the donk does as he adjusts himself on her thigh)I've blocked out a lot of the camera motion too, so it starts out focusing on the goods, looks down for a bit so we can get a g...

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